update
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@@ -15,6 +15,7 @@
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#include "BGAnimation.h"
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#include "MenuElements.h"
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#include "GradeDisplay.h"
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#include "Banner.h"
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class ScreenNameEntryTraditional : public Screen
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{
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@@ -30,16 +31,18 @@ public:
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void MenuLeft( PlayerNumber pn, const InputEventType type );
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void MenuRight( PlayerNumber pn, const InputEventType type );
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enum { MAX_DISPLAYED_FEATS=16 };
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private:
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bool AnyStillEntering() const;
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void PositionCharsAndCursor( int pn );
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void Finish( PlayerNumber pn );
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void UpdateSelectionText( int pn );
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void ChangeDisplayedFeat();
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int m_NumFeats[NUM_PLAYERS], m_CurFeat[NUM_PLAYERS];
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BGAnimation m_Background;
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MenuElements m_Menu;
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// PercentDisplay m_Percent;
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GradeDisplay m_Grade[NUM_PLAYERS];
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ActorFrame m_Keyboard[NUM_PLAYERS];
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Sprite m_sprCursor[NUM_PLAYERS];
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@@ -47,10 +50,16 @@ private:
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vector<int> m_AlphabetLetter[NUM_PLAYERS];
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int m_SelectedChar[NUM_PLAYERS];
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/* Feat display: */
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GradeDisplay m_Grade[NUM_PLAYERS][MAX_DISPLAYED_FEATS];
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BitmapText m_textCategory[NUM_PLAYERS][MAX_DISPLAYED_FEATS];
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BitmapText m_textScore[NUM_PLAYERS][MAX_DISPLAYED_FEATS];
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Banner m_sprBanner[NUM_PLAYERS][MAX_DISPLAYED_FEATS];
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Sprite m_sprNameFrame[NUM_PLAYERS];
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BitmapText m_textCategory[NUM_PLAYERS];
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RageSound m_soundChange;
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RageSound m_soundKey;
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BitmapText m_textSelection[NUM_PLAYERS];
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