put ActorUtil functions in a namespace

This commit is contained in:
Chris Danford
2005-01-17 05:42:52 +00:00
parent cda4c3b04a
commit 5d6eb1d236
9 changed files with 45 additions and 44 deletions
+1 -1
View File
@@ -127,7 +127,7 @@ void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventTyp
GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.Init();
GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.FromString( PREFSMAN->m_sDefaultModifiers );
UtilCommand( m_sprCancelAll[pn], m_sName, "Show" );
ActorUtil::Command( m_sprCancelAll[pn], m_sName, "Show" );
this->ImportOptionsForPlayer( pn );
this->PositionUnderlines();