put ActorUtil functions in a namespace
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@@ -127,7 +127,7 @@ void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventTyp
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GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.Init();
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GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.FromString( PREFSMAN->m_sDefaultModifiers );
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UtilCommand( m_sprCancelAll[pn], m_sName, "Show" );
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ActorUtil::Command( m_sprCancelAll[pn], m_sName, "Show" );
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this->ImportOptionsForPlayer( pn );
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this->PositionUnderlines();
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