put ActorUtil functions in a namespace
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@@ -129,7 +129,7 @@ static NoteResource *MakeNoteResource( const CString &sPath, bool bSpriteOnly )
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}
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else
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{
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pRes->m_pActor = MakeActor( sPath );
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pRes->m_pActor = ActorUtil::MakeActor( sPath );
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ASSERT( pRes->m_pActor );
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}
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