better debug
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@@ -295,7 +295,7 @@ void Actor::LoadFromNode( const RString& sDir, const XNode* pNode )
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c->GetAttrValue( "Value", sValue );
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LuaHelpers::RunAtExpressionS( sName );
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apActorCommands apac = ActorUtil::ParseActorCommands( sValue );
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apActorCommands apac = ActorUtil::ParseActorCommands( sValue, ssprintf("%s: %s", sDir.c_str(), sKeyName.c_str()) );
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AddCommand( sName, apac );
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}
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