add song boundary marker

add "just barely"
This commit is contained in:
Chris Danford
2005-04-27 21:46:35 +00:00
parent 2836bc7c81
commit 5d398f4ad3
6 changed files with 102 additions and 34 deletions
+85 -27
View File
@@ -5,6 +5,8 @@
#include "RageDisplay.h"
#include "RageUtil.h"
#include "StageStats.h"
#include "Foreach.h"
#include "Song.h"
//#define DIVIDE_LINE_WIDTH THEME->GetMetricI(m_sName,"TexturedBottomHalf")
@@ -14,7 +16,7 @@ GraphDisplay::GraphDisplay()
}
void GraphDisplay::Load( const CString &TexturePath, float height )
void GraphDisplay::Load( const CString &TexturePath, float fInitialHeight, const CString &sJustBarelyPath )
{
m_Position = 1;
memset( m_CurValues, 0, sizeof(m_CurValues) );
@@ -27,8 +29,10 @@ void GraphDisplay::Load( const CString &TexturePath, float height )
m_size.y = (float) m_pTexture->GetSourceHeight();
for( int i = 0; i < VALUE_RESOLUTION; ++i )
m_CurValues[i] = height;
m_CurValues[i] = fInitialHeight;
UpdateVerts();
m_sprJustBarely.Load( sJustBarelyPath );
}
void GraphDisplay::Unload()
@@ -37,35 +41,92 @@ void GraphDisplay::Unload()
TEXTUREMAN->UnloadTexture( m_pTexture );
m_pTexture = NULL;
m_sprJustBarely.Unload();
FOREACH( AutoActor*, m_vpSongBoundaries, p )
SAFE_DELETE( *p );
m_vpSongBoundaries.clear();
ActorFrame::RemoveAllChildren();
}
void GraphDisplay::LoadFromStageStats( const StageStats &ss, const PlayerStageStats &pss )
void GraphDisplay::LoadFromStageStats( const StageStats &ss, const PlayerStageStats &pss, const CString &sSongBoundaryPath )
{
float fTotalStepSeconds = ss.GetTotalPossibleStepsSeconds();
memcpy( m_LastValues, m_CurValues, sizeof(m_CurValues) );
m_Position = 0;
pss.GetLifeRecord( m_DestValues, VALUE_RESOLUTION, ss.GetTotalPossibleStepsSeconds() );
for( unsigned i=0; i<ARRAYSIZE(m_DestValues); i++ )
CLAMP( m_DestValues[i], 0.f, 1.f );
UpdateVerts();
//
// Search for the min life record
//
if( !pss.bFailed )
{
float fMinLifeSoFar = 1.0f;
float fMinLifeSoFarAtSecond = 0;
FOREACHM_CONST( float, float, pss.fLifeRecord, i )
{
float fSec = i->first;
float fLife = i->second;
if( fLife < fMinLifeSoFar )
{
fMinLifeSoFar = fLife;
fMinLifeSoFarAtSecond = fSec;
}
}
if( fMinLifeSoFar < 0.1f )
{
float fX = SCALE( fMinLifeSoFarAtSecond, 0, fTotalStepSeconds, m_quadVertices.left, m_quadVertices.right );
fX = Quantize( fX, 1.0f );
m_sprJustBarely->SetXY( fX, 0 );
}
else
{
m_sprJustBarely->SetHidden( true );
}
this->AddChild( m_sprJustBarely );
}
//
// Show song boundaries
//
float fSec = 0;
FOREACH_CONST( Song*, ss.vpPossibleSongs, song )
{
if( song == ss.vpPossibleSongs.end()-1 )
continue;
fSec += (*song)->GetStepsSeconds();
AutoActor *p = new AutoActor;
m_vpSongBoundaries.push_back( p );
p->Load( sSongBoundaryPath );
float fX = SCALE( fSec, 0, fTotalStepSeconds, m_quadVertices.left, m_quadVertices.right );
(*p)->SetX( fX );
this->AddChild( *p );
}
}
void GraphDisplay::UpdateVerts()
{
RectF quadVertices;
switch( m_HorizAlign )
{
case align_left: quadVertices.left = 0; quadVertices.right = m_size.x; break;
case align_center: quadVertices.left = -m_size.x/2; quadVertices.right = m_size.x/2; break;
case align_right: quadVertices.left = -m_size.x; quadVertices.right = 0; break;
case align_left: m_quadVertices.left = 0; m_quadVertices.right = m_size.x; break;
case align_center: m_quadVertices.left = -m_size.x/2; m_quadVertices.right = m_size.x/2; break;
case align_right: m_quadVertices.left = -m_size.x; m_quadVertices.right = 0; break;
default: ASSERT( false );
}
switch( m_VertAlign )
{
case align_top: quadVertices.top = 0; quadVertices.bottom = m_size.y; break;
case align_middle: quadVertices.top = -m_size.y/2; quadVertices.bottom = m_size.y/2; break;
case align_bottom: quadVertices.top = -m_size.y; quadVertices.bottom = 0; break;
case align_top: m_quadVertices.top = 0; m_quadVertices.bottom = m_size.y; break;
case align_middle: m_quadVertices.top = -m_size.y/2; m_quadVertices.bottom = m_size.y/2; break;
case align_bottom: m_quadVertices.top = -m_size.y; m_quadVertices.bottom = 0; break;
default: ASSERT(0);
}
@@ -76,14 +137,14 @@ void GraphDisplay::UpdateVerts()
for( int i = 0; i < NumSlices; ++i )
{
const float Left = SCALE( float(i), 0.0f, float(NumSlices), quadVertices.left, quadVertices.right );
const float Right = SCALE( float(i+1), 0.0f, float(NumSlices), quadVertices.left, quadVertices.right );
const float LeftTop = SCALE( float(m_CurValues[i]), 0.0f, 1.0f, quadVertices.bottom, quadVertices.top );
const float RightTop = SCALE( float(m_CurValues[i+1]), 0.0f, 1.0f, quadVertices.bottom, quadVertices.top );
const float Left = SCALE( float(i), 0.0f, float(NumSlices), m_quadVertices.left, m_quadVertices.right );
const float Right = SCALE( float(i+1), 0.0f, float(NumSlices), m_quadVertices.left, m_quadVertices.right );
const float LeftTop = SCALE( float(m_CurValues[i]), 0.0f, 1.0f, m_quadVertices.bottom, m_quadVertices.top );
const float RightTop = SCALE( float(m_CurValues[i+1]), 0.0f, 1.0f, m_quadVertices.bottom, m_quadVertices.top );
Slices[i*4+0].p = RageVector3( Left, LeftTop, 0 ); // top left
Slices[i*4+1].p = RageVector3( Left, quadVertices.bottom, 0 ); // bottom left
Slices[i*4+2].p = RageVector3( Right, quadVertices.bottom, 0 ); // bottom right
Slices[i*4+1].p = RageVector3( Left, m_quadVertices.bottom, 0 ); // bottom left
Slices[i*4+2].p = RageVector3( Right, m_quadVertices.bottom, 0 ); // bottom right
Slices[i*4+3].p = RageVector3( Right, RightTop, 0 ); // top right
// Slices[i*4+0].c = RageColor(.2,.2,.2,1);
@@ -93,17 +154,12 @@ void GraphDisplay::UpdateVerts()
}
const RectF *tex = m_pTexture->GetTextureCoordRect( 0 );
for( int i = 0; i < NumSlices; ++i )
for( int i = 0; i < ARRAYSIZE(Slices); ++i )
{
const float Left = SCALE( float(i), 0.0f, float(NumSlices), tex->left, tex->right );
const float Right = SCALE( float(i+1), 0.0f, float(NumSlices), tex->left, tex->right );
const float LeftTop = SCALE( float(m_CurValues[i]), 0.0f, 1.0f, tex->bottom, tex->top );
const float RightTop = SCALE( float(m_CurValues[i+1]), 0.0f, 1.0f, tex->bottom, tex->top );
Slices[i*4+0].t = RageVector2( Left, LeftTop ); // top left
Slices[i*4+1].t = RageVector2( Left, tex->bottom ); // bottom left
Slices[i*4+2].t = RageVector2( Right, tex->bottom ); // bottom right
Slices[i*4+3].t = RageVector2( Right, RightTop ); // top right
Slices[i].t = RageVector2(
SCALE( Slices[i].p.x, m_quadVertices.left, m_quadVertices.right, tex->left, tex->right ),
SCALE( Slices[i].p.y, m_quadVertices.top, m_quadVertices.bottom, tex->top, tex->bottom )
);
}
}
@@ -132,6 +188,8 @@ void GraphDisplay::DrawPrimitives()
DISPLAY->DrawQuads( Slices, ARRAYSIZE(Slices) );
DISPLAY->SetTexture( 0, NULL );
ActorFrame::DrawPrimitives();
}
/*