add song boundary marker

add "just barely"
This commit is contained in:
Chris Danford
2005-04-27 21:46:35 +00:00
parent 2836bc7c81
commit 5d398f4ad3
6 changed files with 102 additions and 34 deletions
+85 -27
View File
@@ -5,6 +5,8 @@
#include "RageDisplay.h"
#include "RageUtil.h"
#include "StageStats.h"
#include "Foreach.h"
#include "Song.h"
//#define DIVIDE_LINE_WIDTH THEME->GetMetricI(m_sName,"TexturedBottomHalf")
@@ -14,7 +16,7 @@ GraphDisplay::GraphDisplay()
}
void GraphDisplay::Load( const CString &TexturePath, float height )
void GraphDisplay::Load( const CString &TexturePath, float fInitialHeight, const CString &sJustBarelyPath )
{
m_Position = 1;
memset( m_CurValues, 0, sizeof(m_CurValues) );
@@ -27,8 +29,10 @@ void GraphDisplay::Load( const CString &TexturePath, float height )
m_size.y = (float) m_pTexture->GetSourceHeight();
for( int i = 0; i < VALUE_RESOLUTION; ++i )
m_CurValues[i] = height;
m_CurValues[i] = fInitialHeight;
UpdateVerts();
m_sprJustBarely.Load( sJustBarelyPath );
}
void GraphDisplay::Unload()
@@ -37,35 +41,92 @@ void GraphDisplay::Unload()
TEXTUREMAN->UnloadTexture( m_pTexture );
m_pTexture = NULL;
m_sprJustBarely.Unload();
FOREACH( AutoActor*, m_vpSongBoundaries, p )
SAFE_DELETE( *p );
m_vpSongBoundaries.clear();
ActorFrame::RemoveAllChildren();
}
void GraphDisplay::LoadFromStageStats( const StageStats &ss, const PlayerStageStats &pss )
void GraphDisplay::LoadFromStageStats( const StageStats &ss, const PlayerStageStats &pss, const CString &sSongBoundaryPath )
{
float fTotalStepSeconds = ss.GetTotalPossibleStepsSeconds();
memcpy( m_LastValues, m_CurValues, sizeof(m_CurValues) );
m_Position = 0;
pss.GetLifeRecord( m_DestValues, VALUE_RESOLUTION, ss.GetTotalPossibleStepsSeconds() );
for( unsigned i=0; i<ARRAYSIZE(m_DestValues); i++ )
CLAMP( m_DestValues[i], 0.f, 1.f );
UpdateVerts();
//
// Search for the min life record
//
if( !pss.bFailed )
{
float fMinLifeSoFar = 1.0f;
float fMinLifeSoFarAtSecond = 0;
FOREACHM_CONST( float, float, pss.fLifeRecord, i )
{
float fSec = i->first;
float fLife = i->second;
if( fLife < fMinLifeSoFar )
{
fMinLifeSoFar = fLife;
fMinLifeSoFarAtSecond = fSec;
}
}
if( fMinLifeSoFar < 0.1f )
{
float fX = SCALE( fMinLifeSoFarAtSecond, 0, fTotalStepSeconds, m_quadVertices.left, m_quadVertices.right );
fX = Quantize( fX, 1.0f );
m_sprJustBarely->SetXY( fX, 0 );
}
else
{
m_sprJustBarely->SetHidden( true );
}
this->AddChild( m_sprJustBarely );
}
//
// Show song boundaries
//
float fSec = 0;
FOREACH_CONST( Song*, ss.vpPossibleSongs, song )
{
if( song == ss.vpPossibleSongs.end()-1 )
continue;
fSec += (*song)->GetStepsSeconds();
AutoActor *p = new AutoActor;
m_vpSongBoundaries.push_back( p );
p->Load( sSongBoundaryPath );
float fX = SCALE( fSec, 0, fTotalStepSeconds, m_quadVertices.left, m_quadVertices.right );
(*p)->SetX( fX );
this->AddChild( *p );
}
}
void GraphDisplay::UpdateVerts()
{
RectF quadVertices;
switch( m_HorizAlign )
{
case align_left: quadVertices.left = 0; quadVertices.right = m_size.x; break;
case align_center: quadVertices.left = -m_size.x/2; quadVertices.right = m_size.x/2; break;
case align_right: quadVertices.left = -m_size.x; quadVertices.right = 0; break;
case align_left: m_quadVertices.left = 0; m_quadVertices.right = m_size.x; break;
case align_center: m_quadVertices.left = -m_size.x/2; m_quadVertices.right = m_size.x/2; break;
case align_right: m_quadVertices.left = -m_size.x; m_quadVertices.right = 0; break;
default: ASSERT( false );
}
switch( m_VertAlign )
{
case align_top: quadVertices.top = 0; quadVertices.bottom = m_size.y; break;
case align_middle: quadVertices.top = -m_size.y/2; quadVertices.bottom = m_size.y/2; break;
case align_bottom: quadVertices.top = -m_size.y; quadVertices.bottom = 0; break;
case align_top: m_quadVertices.top = 0; m_quadVertices.bottom = m_size.y; break;
case align_middle: m_quadVertices.top = -m_size.y/2; m_quadVertices.bottom = m_size.y/2; break;
case align_bottom: m_quadVertices.top = -m_size.y; m_quadVertices.bottom = 0; break;
default: ASSERT(0);
}
@@ -76,14 +137,14 @@ void GraphDisplay::UpdateVerts()
for( int i = 0; i < NumSlices; ++i )
{
const float Left = SCALE( float(i), 0.0f, float(NumSlices), quadVertices.left, quadVertices.right );
const float Right = SCALE( float(i+1), 0.0f, float(NumSlices), quadVertices.left, quadVertices.right );
const float LeftTop = SCALE( float(m_CurValues[i]), 0.0f, 1.0f, quadVertices.bottom, quadVertices.top );
const float RightTop = SCALE( float(m_CurValues[i+1]), 0.0f, 1.0f, quadVertices.bottom, quadVertices.top );
const float Left = SCALE( float(i), 0.0f, float(NumSlices), m_quadVertices.left, m_quadVertices.right );
const float Right = SCALE( float(i+1), 0.0f, float(NumSlices), m_quadVertices.left, m_quadVertices.right );
const float LeftTop = SCALE( float(m_CurValues[i]), 0.0f, 1.0f, m_quadVertices.bottom, m_quadVertices.top );
const float RightTop = SCALE( float(m_CurValues[i+1]), 0.0f, 1.0f, m_quadVertices.bottom, m_quadVertices.top );
Slices[i*4+0].p = RageVector3( Left, LeftTop, 0 ); // top left
Slices[i*4+1].p = RageVector3( Left, quadVertices.bottom, 0 ); // bottom left
Slices[i*4+2].p = RageVector3( Right, quadVertices.bottom, 0 ); // bottom right
Slices[i*4+1].p = RageVector3( Left, m_quadVertices.bottom, 0 ); // bottom left
Slices[i*4+2].p = RageVector3( Right, m_quadVertices.bottom, 0 ); // bottom right
Slices[i*4+3].p = RageVector3( Right, RightTop, 0 ); // top right
// Slices[i*4+0].c = RageColor(.2,.2,.2,1);
@@ -93,17 +154,12 @@ void GraphDisplay::UpdateVerts()
}
const RectF *tex = m_pTexture->GetTextureCoordRect( 0 );
for( int i = 0; i < NumSlices; ++i )
for( int i = 0; i < ARRAYSIZE(Slices); ++i )
{
const float Left = SCALE( float(i), 0.0f, float(NumSlices), tex->left, tex->right );
const float Right = SCALE( float(i+1), 0.0f, float(NumSlices), tex->left, tex->right );
const float LeftTop = SCALE( float(m_CurValues[i]), 0.0f, 1.0f, tex->bottom, tex->top );
const float RightTop = SCALE( float(m_CurValues[i+1]), 0.0f, 1.0f, tex->bottom, tex->top );
Slices[i*4+0].t = RageVector2( Left, LeftTop ); // top left
Slices[i*4+1].t = RageVector2( Left, tex->bottom ); // bottom left
Slices[i*4+2].t = RageVector2( Right, tex->bottom ); // bottom right
Slices[i*4+3].t = RageVector2( Right, RightTop ); // top right
Slices[i].t = RageVector2(
SCALE( Slices[i].p.x, m_quadVertices.left, m_quadVertices.right, tex->left, tex->right ),
SCALE( Slices[i].p.y, m_quadVertices.top, m_quadVertices.bottom, tex->top, tex->bottom )
);
}
}
@@ -132,6 +188,8 @@ void GraphDisplay::DrawPrimitives()
DISPLAY->DrawQuads( Slices, ARRAYSIZE(Slices) );
DISPLAY->SetTexture( 0, NULL );
ActorFrame::DrawPrimitives();
}
/*
+7 -2
View File
@@ -3,6 +3,7 @@
#include "ActorFrame.h"
#include "RageTexture.h"
#include "AutoActor.h"
struct StageStats;
struct PlayerStageStats;
@@ -12,10 +13,10 @@ class GraphDisplay: public ActorFrame
public:
GraphDisplay();
~GraphDisplay() { Unload(); }
void Load( const CString &TexturePath, float height );
void Load( const CString &sTexturePath, float fInitialHeight, const CString &sJustBarelyPath );
void Unload();
void LoadFromStageStats( const StageStats &ss, const PlayerStageStats &s );
void LoadFromStageStats( const StageStats &ss, const PlayerStageStats &s, const CString &sSongBoundaryPath );
void Update( float fDeltaTime );
void DrawPrimitives();
@@ -28,9 +29,13 @@ private:
float m_LastValues[VALUE_RESOLUTION];
float m_Position;
RectF m_quadVertices;
RageSpriteVertex Slices[4*(VALUE_RESOLUTION-1)];
RageTexture *m_pTexture;
AutoActor m_sprJustBarely;
vector<AutoActor*> m_vpSongBoundaries;
};
#endif
+3 -4
View File
@@ -70,7 +70,7 @@ const char* STATS_STRING[NUM_STATS_LINES] =
#define SHOW_COMBO_AREA THEME->GetMetricB(m_sName,"ShowComboArea")
#define SHOW_PER_DIFFICULTY_AWARD THEME->GetMetricB(m_sName,"ShowPerDifficultyAward")
#define SHOW_PEAK_COMBO_AWARD THEME->GetMetricB(m_sName,"ShowPeakComboAward")
#define GRAPH_START_HEIGHT THEME->GetMetricF(m_sName,"GraphStartHeight")
#define LIFE_GRAPH_START_HEIGHT THEME->GetMetricF(m_sName,"LifeGraphStartHeight")
#define TYPE THEME->GetMetric (m_sName,"Type")
#define PASSED_SOUND_TIME THEME->GetMetricF(m_sName,"PassedSoundTime")
#define FAILED_SOUND_TIME THEME->GetMetricF(m_sName,"FailedSoundTime")
@@ -454,8 +454,8 @@ void ScreenEvaluation::Init()
this->AddChild( m_sprGraphFrame[p] );
m_LifeGraph[p].SetName( ssprintf("LifeGraphP%i",p+1) );
m_LifeGraph[p].Load( THEME->GetPathG(m_sName,ssprintf("LifeGraph p%i", p+1)), GRAPH_START_HEIGHT );
m_LifeGraph[p].LoadFromStageStats( stageStats, stageStats.m_player[p] );
m_LifeGraph[p].Load( THEME->GetPathG(m_sName,ssprintf("LifeGraph p%i", p+1)), LIFE_GRAPH_START_HEIGHT, THEME->GetPathG(m_sName,"JustBarely") );
m_LifeGraph[p].LoadFromStageStats( stageStats, stageStats.m_player[p], THEME->GetPathG(m_sName,"SongBoundary") );
SET_XY_AND_ON_COMMAND( m_LifeGraph[p] );
this->AddChild( &m_LifeGraph[p] );
}
@@ -468,7 +468,6 @@ void ScreenEvaluation::Init()
m_ComboGraph[p].SetName( m_sName, ssprintf("ComboGraphP%i",p+1) );
m_ComboGraph[p].Load( m_sName, ssprintf("ComboGraph p%i",p+1), stageStats, stageStats.m_player[p] );
SET_XY_AND_ON_COMMAND( m_ComboGraph[p] );
this->AddChild( &m_ComboGraph[p] );
}
}
+5
View File
@@ -1417,6 +1417,11 @@ bool Song::HasSignificantBpmChangesOrStops() const
return m_Timing.HasBpmChangesOrStops();
}
float Song::GetStepsSeconds() const
{
return GetElapsedTimeFromBeat( m_fLastBeat ) - GetElapsedTimeFromBeat( m_fFirstBeat );
}
bool Song::IsEditDescriptionUnique( StepsType st, CString sPreferredDescription, const Steps *pExclude ) const
{
FOREACH_CONST( Steps*, m_vpSteps, s )
+1 -1
View File
@@ -97,7 +97,7 @@ float StageStats::GetTotalPossibleStepsSeconds() const
{
float fSecs = 0;
FOREACH_CONST( Song*, vpPossibleSongs, s )
fSecs += (*s)->GetElapsedTimeFromBeat( (*s)->m_fLastBeat ) - (*s)->GetElapsedTimeFromBeat( (*s)->m_fFirstBeat );
fSecs += (*s)->GetStepsSeconds();
return fSecs;
}
+1
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@@ -173,6 +173,7 @@ public:
float GetBeatFromElapsedTime( float fElapsedTime ) const { return m_Timing.GetBeatFromElapsedTime( fElapsedTime ); }
float GetElapsedTimeFromBeat( float fBeat ) const { return m_Timing.GetElapsedTimeFromBeat( fBeat ); }
bool HasSignificantBpmChangesOrStops() const;
float GetStepsSeconds() const;
bool SongCompleteForStyle( const Style *st ) const;
bool HasStepsType( StepsType st ) const;