Rotated 2nd Player Life Frame on Screen Gameplay (fixed orientation to look like it should)
Made ScreenMapControllers work Fixed ScreenJukebox errors Fixed ScreenExit Errors
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@@ -107,6 +107,10 @@ PrevScreen=ScreenCompany
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[ScreenExit]
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[ScreenExit]
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InitCommand=
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InitCommand=
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AllowOperatorMenuButton=0
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PrepareScreens=
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GroupedScreens=
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PersistScreens=
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Class=ScreenExit
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Class=ScreenExit
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[ScreenTitleJoin]
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[ScreenTitleJoin]
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@@ -936,7 +940,7 @@ LifeP1OnCommand=addy,-100;sleep,0.5;linear,1;addy,100
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LifeP1OffCommand=linear,1;addy,-100
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LifeP1OffCommand=linear,1;addy,-100
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LifeP2X=SCREEN_CENTER_X+180
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LifeP2X=SCREEN_CENTER_X+180
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LifeP2Y=SCREEN_CENTER_Y-212
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LifeP2Y=SCREEN_CENTER_Y-212
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LifeP2OnCommand=addy,-100;sleep,0.5;linear,1;addy,100
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LifeP2OnCommand=rotationy,180;addy,-100;sleep,0.5;linear,1;addy,100
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LifeP2OffCommand=linear,1;addy,-100
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LifeP2OffCommand=linear,1;addy,-100
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CombinedLifeX=SCREEN_CENTER_X+0
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CombinedLifeX=SCREEN_CENTER_X+0
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CombinedLifeY=SCREEN_CENTER_Y-212
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CombinedLifeY=SCREEN_CENTER_Y-212
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@@ -2512,7 +2516,7 @@ TweenSeconds=0.3
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[ScreenMapControllers]
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[ScreenMapControllers]
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Class=ScreenMapControllers
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Class=ScreenMapControllers
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Fallback=ScreenOptionsServiceChildChild
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Fallback=ScreenOptionsServiceChild
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NextScreen=ScreenOptionsService
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NextScreen=ScreenOptionsService
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AllowOperatorMenuButton=0
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AllowOperatorMenuButton=0
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EvenLineIn=addx,-SCREEN_WIDTH;decelerate,0.5;addx,SCREEN_WIDTH;
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EvenLineIn=addx,-SCREEN_WIDTH;decelerate,0.5;addx,SCREEN_WIDTH;
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@@ -4525,6 +4529,12 @@ NextScreen=ScreenOptionsSelectProfileManage
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Class=ScreenOptionsEditProfile
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Class=ScreenOptionsEditProfile
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TimerSeconds=0
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TimerSeconds=0
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[ScreenJukebox DifficultyMeterP1]
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Fallback=ScreenGameplay DifficultyMeterP1
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[ScreenJukebox DifficultyMeterP2]
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Fallback=ScreenGameplay DifficultyMeterP2
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[ScreenOptionsManageCourses]
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[ScreenOptionsManageCourses]
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Class=ScreenOptionsManageCourses
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Class=ScreenOptionsManageCourses
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Fallback=ScreenOptions
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Fallback=ScreenOptions
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