Don't warn about files not existing that aren't expected to exist on the

first run.
This commit is contained in:
Glenn Maynard
2004-01-13 03:04:11 +00:00
parent f94f13bf14
commit 5d34bff39d
+1 -1
View File
@@ -372,7 +372,7 @@ void InputMapper::ReadMappingsFromDisk()
IniFile ini;
ini.SetPath( KEYMAPS_PATH );
if( !ini.ReadFile() )
LOG->Warn( "could not input mapping file '%s'.", KEYMAPS_PATH );
LOG->Trace( "Couldn't open mapping file \"%s\": %s.", KEYMAPS_PATH, ini.error.c_str() );
const IniFile::key *Key = ini.GetKey( GAMESTATE->GetCurrentGameDef()->m_szName );