Don't warn about files not existing that aren't expected to exist on the
first run.
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@@ -372,7 +372,7 @@ void InputMapper::ReadMappingsFromDisk()
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IniFile ini;
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ini.SetPath( KEYMAPS_PATH );
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if( !ini.ReadFile() )
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LOG->Warn( "could not input mapping file '%s'.", KEYMAPS_PATH );
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LOG->Trace( "Couldn't open mapping file \"%s\": %s.", KEYMAPS_PATH, ini.error.c_str() );
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const IniFile::key *Key = ini.GetKey( GAMESTATE->GetCurrentGameDef()->m_szName );
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