Make all uses of the Steps* in the TrailEntry class use an accessor method.

This makes it simple to switch to something else, such as using a StepsId
instead of a Steps*.
This commit is contained in:
John Bauer
2006-11-10 05:04:09 +00:00
parent 2c14373639
commit 5d2bf93725
7 changed files with 24 additions and 11 deletions
+2 -2
View File
@@ -850,8 +850,8 @@ void ScreenGameplay::InitSongQueues()
pi->m_asModifiersQueue.clear();
FOREACH_CONST( TrailEntry, pTrail->m_vEntries, e )
{
ASSERT( e->pSteps );
pi->m_vpStepsQueue.push_back( e->pSteps );
ASSERT( e->GetSteps() );
pi->m_vpStepsQueue.push_back( e->GetSteps() );
AttackArray a;
e->GetAttackArray( a );
pi->m_asModifiersQueue.push_back( a );