Make all uses of the Steps* in the TrailEntry class use an accessor method.

This makes it simple to switch to something else, such as using a StepsId
instead of a Steps*.
This commit is contained in:
John Bauer
2006-11-10 05:04:09 +00:00
parent 2c14373639
commit 5d2bf93725
7 changed files with 24 additions and 11 deletions
+1 -1
View File
@@ -173,7 +173,7 @@ void CourseEntryDisplay::SetFromGameState( int iCourseEntryIndex )
const TrailEntry *te = tes[pn];
if( te == NULL )
continue;
SetDifficulty( pn, ssprintf("%d", te->pSteps->GetMeter()), te->pSteps->GetDifficulty() );
SetDifficulty( pn, ssprintf("%d", te->GetSteps()->GetMeter()), te->GetSteps()->GetDifficulty() );
}
m_TextBanner.LoadFromSong( te->pSong );