just some cleanup.
This commit is contained in:
+10
-14
@@ -91,15 +91,13 @@ static Preference<bool> g_bAllowMultipleInstances( "AllowMultipleInstances", fal
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void StepMania::GetPreferredVideoModeParams( VideoModeParams ¶msOut )
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{
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/*
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* We can't rely on there being full-screen video modes that give us square
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/* We can't rely on there being full-screen video modes that give us square
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* pixels at non-4:3 aspects. The lowest non-4:3 resolution my new laptop
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* with Radeon supports is 1280x720. In most cases, we'll using a 4:3
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* resolution when full-screen let the monitor stretch to the correct aspect.
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* When windowed (no monitor stretching), we will tweak the width so that
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* we get square pixels.
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* -Chris
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*/
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* -Chris */
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int iWidth = PREFSMAN->m_iDisplayWidth;
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if( PREFSMAN->m_bWindowed )
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{
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@@ -128,12 +126,12 @@ void StepMania::GetPreferredVideoModeParams( VideoModeParams ¶msOut )
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);
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}
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static LocalizedString COLOR ("StepMania","color");
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static LocalizedString TEXTURE ("StepMania","texture");
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static LocalizedString COLOR ("StepMania","color");
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static LocalizedString TEXTURE ("StepMania","texture");
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static LocalizedString WINDOWED ("StepMania","Windowed");
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static LocalizedString FULLSCREEN ("StepMania","Fullscreen");
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static LocalizedString ANNOUNCER_ ("StepMania","Announcer");
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static LocalizedString VSYNC ("StepMania","Vsync");
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static LocalizedString FULLSCREEN ("StepMania","Fullscreen");
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static LocalizedString ANNOUNCER_ ("StepMania","Announcer");
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static LocalizedString VSYNC ("StepMania","Vsync");
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static LocalizedString NO_VSYNC ("StepMania","NoVsync");
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static LocalizedString SMOOTH_LINES ("StepMania","SmoothLines");
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static LocalizedString NO_SMOOTH_LINES ("StepMania","NoSmoothLines");
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@@ -159,14 +157,12 @@ static void StoreActualGraphicOptions()
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{
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/* Store the settings that RageDisplay was actually able to use so that
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* we don't go through the process of auto-detecting a usable video mode
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* every time.
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*/
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* every time. */
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const VideoModeParams ¶ms = DISPLAY->GetActualVideoModeParams();
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PREFSMAN->m_bWindowed .Set( params.windowed );
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PREFSMAN->m_bWindowed.Set( params.windowed );
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/* If we're windowed, we may have tweaked the width based on the aspect ratio.
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* Don't save this new value over the preferred value.
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*/
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* Don't save this new value over the preferred value. */
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if( !PREFSMAN->m_bWindowed )
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{
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PREFSMAN->m_iDisplayWidth .Set( params.width );
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