[opengl] Remove all references to RageDisplay_OGL (changed to _Legacy). Start removing old D3D stuff.
This commit is contained in:
+75
-75
@@ -1,8 +1,8 @@
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#include "global.h"
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#include "RageDisplay_OGL.h"
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#include "RageDisplay_OGL_Helpers.h"
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using namespace RageDisplay_OGL_Helpers;
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#include "RageDisplay_Legacy.h"
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#include "RageDisplay_Legacy_Helpers.h"
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using namespace RageDisplay_Legacy_Helpers;
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#include "RageFile.h"
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#include "RageSurface.h"
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@@ -249,13 +249,13 @@ static void TurnOffHardwareVBO()
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}
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}
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RageDisplay_OGL::RageDisplay_OGL()
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RageDisplay_Legacy::RageDisplay_Legacy()
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{
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LOG->Trace( "RageDisplay_OGL::RageDisplay_OGL()" );
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LOG->Trace( "RageDisplay_Legacy::RageDisplay_Legacy()" );
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LOG->MapLog("renderer", "Current renderer: OpenGL");
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FixLittleEndian();
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RageDisplay_OGL_Helpers::Init();
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RageDisplay_Legacy_Helpers::Init();
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g_pWind = NULL;
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g_bTextureMatrixShader = 0;
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@@ -442,9 +442,9 @@ void InitShaders()
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}
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}
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static LocalizedString OBTAIN_AN_UPDATED_VIDEO_DRIVER ( "RageDisplay_OGL", "Obtain an updated driver from your video card manufacturer." );
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static LocalizedString GLDIRECT_IS_NOT_COMPATIBLE ( "RageDisplay_OGL", "GLDirect was detected. GLDirect is not compatible with this game and should be disabled." );
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RString RageDisplay_OGL::Init( const VideoModeParams &p, bool bAllowUnacceleratedRenderer )
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static LocalizedString OBTAIN_AN_UPDATED_VIDEO_DRIVER ( "RageDisplay_Legacy", "Obtain an updated driver from your video card manufacturer." );
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static LocalizedString GLDIRECT_IS_NOT_COMPATIBLE ( "RageDisplay_Legacy", "GLDirect was detected. GLDirect is not compatible with this game and should be disabled." );
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RString RageDisplay_Legacy::Init( const VideoModeParams &p, bool bAllowUnacceleratedRenderer )
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{
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g_pWind = LowLevelWindow::Create();
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@@ -537,12 +537,12 @@ RString RageDisplay_OGL::Init( const VideoModeParams &p, bool bAllowUnaccelerate
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return RString();
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}
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RageDisplay_OGL::~RageDisplay_OGL()
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RageDisplay_Legacy::~RageDisplay_Legacy()
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{
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delete g_pWind;
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}
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void RageDisplay_OGL::GetDisplayResolutions( DisplayResolutions &out ) const
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void RageDisplay_Legacy::GetDisplayResolutions( DisplayResolutions &out ) const
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{
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out.clear();
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g_pWind->GetDisplayResolutions( out );
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@@ -705,9 +705,9 @@ void SetupExtensions()
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}
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}
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void RageDisplay_OGL::ResolutionChanged()
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void RageDisplay_Legacy::ResolutionChanged()
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{
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//LOG->Warn( "RageDisplay_OGL::ResolutionChanged" );
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//LOG->Warn( "RageDisplay_Legacy::ResolutionChanged" );
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/* Clear any junk that's in the framebuffer. */
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if( BeginFrame() )
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@@ -719,9 +719,9 @@ void RageDisplay_OGL::ResolutionChanged()
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// Return true if mode change was successful.
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// bNewDeviceOut is set true if a new device was created and textures
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// need to be reloaded.
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RString RageDisplay_OGL::TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut )
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RString RageDisplay_Legacy::TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut )
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{
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//LOG->Warn( "RageDisplay_OGL::TryVideoMode( %d, %d, %d, %d, %d, %d )", p.windowed, p.width, p.height, p.bpp, p.rate, p.vsync );
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//LOG->Warn( "RageDisplay_Legacy::TryVideoMode( %d, %d, %d, %d, %d, %d )", p.windowed, p.width, p.height, p.bpp, p.rate, p.vsync );
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RString err;
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err = g_pWind->TryVideoMode( p, bNewDeviceOut );
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@@ -761,14 +761,14 @@ RString RageDisplay_OGL::TryVideoMode( const VideoModeParams &p, bool &bNewDevic
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return RString(); // successfully set mode
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}
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int RageDisplay_OGL::GetMaxTextureSize() const
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int RageDisplay_Legacy::GetMaxTextureSize() const
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{
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GLint size;
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glGetIntegerv( GL_MAX_TEXTURE_SIZE, &size );
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return size;
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}
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bool RageDisplay_OGL::BeginFrame()
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bool RageDisplay_Legacy::BeginFrame()
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{
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/* We do this in here, rather than ResolutionChanged, or we won't update the
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* viewport for the concurrent rendering context. */
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@@ -784,7 +784,7 @@ bool RageDisplay_OGL::BeginFrame()
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return RageDisplay::BeginFrame();
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}
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void RageDisplay_OGL::EndFrame()
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void RageDisplay_Legacy::EndFrame()
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{
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glFlush();
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@@ -797,7 +797,7 @@ void RageDisplay_OGL::EndFrame()
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RageDisplay::EndFrame();
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}
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RageSurface* RageDisplay_OGL::CreateScreenshot()
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RageSurface* RageDisplay_Legacy::CreateScreenshot()
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{
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int width = g_pWind->GetActualVideoModeParams().width;
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int height = g_pWind->GetActualVideoModeParams().height;
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@@ -820,7 +820,7 @@ RageSurface* RageDisplay_OGL::CreateScreenshot()
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return image;
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}
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RageSurface *RageDisplay_OGL::GetTexture( unsigned iTexture )
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RageSurface *RageDisplay_Legacy::GetTexture( unsigned iTexture )
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{
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if( iTexture == 0 )
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return NULL; // XXX
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@@ -844,7 +844,7 @@ RageSurface *RageDisplay_OGL::GetTexture( unsigned iTexture )
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return pImage;
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}
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VideoModeParams RageDisplay_OGL::GetActualVideoModeParams() const
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VideoModeParams RageDisplay_Legacy::GetActualVideoModeParams() const
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{
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return g_pWind->GetActualVideoModeParams();
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}
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@@ -903,7 +903,7 @@ static void SetupVertices( const RageSpriteVertex v[], int iNumVerts )
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glNormalPointer( GL_FLOAT, 0, Normal );
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}
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void RageDisplay_OGL::SendCurrentMatrices()
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void RageDisplay_Legacy::SendCurrentMatrices()
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{
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RageMatrix projection;
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RageMatrixMultiply( &projection, GetCentering(), GetProjectionTop() );
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@@ -1364,7 +1364,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
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}
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}
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RageCompiledGeometry* RageDisplay_OGL::CreateCompiledGeometry()
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RageCompiledGeometry* RageDisplay_Legacy::CreateCompiledGeometry()
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{
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if( GLExt.glGenBuffersARB )
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return new RageCompiledGeometryHWOGL;
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@@ -1372,12 +1372,12 @@ RageCompiledGeometry* RageDisplay_OGL::CreateCompiledGeometry()
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return new RageCompiledGeometrySWOGL;
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}
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void RageDisplay_OGL::DeleteCompiledGeometry( RageCompiledGeometry* p )
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void RageDisplay_Legacy::DeleteCompiledGeometry( RageCompiledGeometry* p )
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{
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delete p;
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}
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void RageDisplay_OGL::DrawQuadsInternal( const RageSpriteVertex v[], int iNumVerts )
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void RageDisplay_Legacy::DrawQuadsInternal( const RageSpriteVertex v[], int iNumVerts )
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{
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TurnOffHardwareVBO();
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SendCurrentMatrices();
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@@ -1386,7 +1386,7 @@ void RageDisplay_OGL::DrawQuadsInternal( const RageSpriteVertex v[], int iNumVer
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glDrawArrays( GL_QUADS, 0, iNumVerts );
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}
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void RageDisplay_OGL::DrawQuadStripInternal( const RageSpriteVertex v[], int iNumVerts )
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void RageDisplay_Legacy::DrawQuadStripInternal( const RageSpriteVertex v[], int iNumVerts )
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{
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TurnOffHardwareVBO();
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SendCurrentMatrices();
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@@ -1395,7 +1395,7 @@ void RageDisplay_OGL::DrawQuadStripInternal( const RageSpriteVertex v[], int iNu
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glDrawArrays( GL_QUAD_STRIP, 0, iNumVerts );
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}
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void RageDisplay_OGL::DrawSymmetricQuadStripInternal( const RageSpriteVertex v[], int iNumVerts )
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void RageDisplay_Legacy::DrawSymmetricQuadStripInternal( const RageSpriteVertex v[], int iNumVerts )
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{
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int iNumPieces = (iNumVerts-3)/3;
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int iNumTriangles = iNumPieces*4;
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@@ -1434,7 +1434,7 @@ void RageDisplay_OGL::DrawSymmetricQuadStripInternal( const RageSpriteVertex v[]
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&vIndices[0] );
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}
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void RageDisplay_OGL::DrawFanInternal( const RageSpriteVertex v[], int iNumVerts )
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void RageDisplay_Legacy::DrawFanInternal( const RageSpriteVertex v[], int iNumVerts )
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{
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TurnOffHardwareVBO();
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SendCurrentMatrices();
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@@ -1443,7 +1443,7 @@ void RageDisplay_OGL::DrawFanInternal( const RageSpriteVertex v[], int iNumVerts
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glDrawArrays( GL_TRIANGLE_FAN, 0, iNumVerts );
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}
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void RageDisplay_OGL::DrawStripInternal( const RageSpriteVertex v[], int iNumVerts )
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void RageDisplay_Legacy::DrawStripInternal( const RageSpriteVertex v[], int iNumVerts )
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{
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TurnOffHardwareVBO();
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SendCurrentMatrices();
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@@ -1452,7 +1452,7 @@ void RageDisplay_OGL::DrawStripInternal( const RageSpriteVertex v[], int iNumVer
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glDrawArrays( GL_TRIANGLE_STRIP, 0, iNumVerts );
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}
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void RageDisplay_OGL::DrawTrianglesInternal( const RageSpriteVertex v[], int iNumVerts )
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void RageDisplay_Legacy::DrawTrianglesInternal( const RageSpriteVertex v[], int iNumVerts )
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{
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TurnOffHardwareVBO();
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SendCurrentMatrices();
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@@ -1461,7 +1461,7 @@ void RageDisplay_OGL::DrawTrianglesInternal( const RageSpriteVertex v[], int iNu
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glDrawArrays( GL_TRIANGLES, 0, iNumVerts );
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}
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void RageDisplay_OGL::DrawCompiledGeometryInternal( const RageCompiledGeometry *p, int iMeshIndex )
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void RageDisplay_Legacy::DrawCompiledGeometryInternal( const RageCompiledGeometry *p, int iMeshIndex )
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{
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TurnOffHardwareVBO();
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SendCurrentMatrices();
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@@ -1469,7 +1469,7 @@ void RageDisplay_OGL::DrawCompiledGeometryInternal( const RageCompiledGeometry *
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p->Draw( iMeshIndex );
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}
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void RageDisplay_OGL::DrawLineStripInternal( const RageSpriteVertex v[], int iNumVerts, float fLineWidth )
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void RageDisplay_Legacy::DrawLineStripInternal( const RageSpriteVertex v[], int iNumVerts, float fLineWidth )
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{
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TurnOffHardwareVBO();
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@@ -1555,7 +1555,7 @@ static bool SetTextureUnit( TextureUnit tu )
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return true;
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}
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void RageDisplay_OGL::ClearAllTextures()
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void RageDisplay_Legacy::ClearAllTextures()
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{
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FOREACH_ENUM( TextureUnit, i )
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SetTexture( i, 0 );
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@@ -1566,7 +1566,7 @@ void RageDisplay_OGL::ClearAllTextures()
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GLExt.glActiveTextureARB(GL_TEXTURE0_ARB);
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}
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int RageDisplay_OGL::GetNumTextureUnits()
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int RageDisplay_Legacy::GetNumTextureUnits()
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{
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if( GLExt.glActiveTextureARB == NULL )
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return 1;
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@@ -1574,7 +1574,7 @@ int RageDisplay_OGL::GetNumTextureUnits()
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return g_iMaxTextureUnits;
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}
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void RageDisplay_OGL::SetTexture( TextureUnit tu, unsigned iTexture )
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void RageDisplay_Legacy::SetTexture( TextureUnit tu, unsigned iTexture )
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{
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if( !SetTextureUnit( tu ) )
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return;
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@@ -1590,7 +1590,7 @@ void RageDisplay_OGL::SetTexture( TextureUnit tu, unsigned iTexture )
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}
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}
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void RageDisplay_OGL::SetTextureMode( TextureUnit tu, TextureMode tm )
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void RageDisplay_Legacy::SetTextureMode( TextureUnit tu, TextureMode tm )
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{
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if( !SetTextureUnit( tu ) )
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return;
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@@ -1629,7 +1629,7 @@ void RageDisplay_OGL::SetTextureMode( TextureUnit tu, TextureMode tm )
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}
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}
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void RageDisplay_OGL::SetTextureFiltering( TextureUnit tu, bool b )
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void RageDisplay_Legacy::SetTextureFiltering( TextureUnit tu, bool b )
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{
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, b? GL_LINEAR: GL_NEAREST );
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@@ -1661,7 +1661,7 @@ void RageDisplay_OGL::SetTextureFiltering( TextureUnit tu, bool b )
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iMinFilter );
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}
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void RageDisplay_OGL::SetEffectMode( EffectMode effect )
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void RageDisplay_Legacy::SetEffectMode( EffectMode effect )
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{
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if( GLExt.glUseProgramObjectARB == NULL )
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return;
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@@ -1700,7 +1700,7 @@ void RageDisplay_OGL::SetEffectMode( EffectMode effect )
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DebugAssertNoGLError();
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}
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bool RageDisplay_OGL::IsEffectModeSupported( EffectMode effect )
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bool RageDisplay_Legacy::IsEffectModeSupported( EffectMode effect )
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{
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switch( effect )
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{
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@@ -1718,7 +1718,7 @@ bool RageDisplay_OGL::IsEffectModeSupported( EffectMode effect )
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return false;
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}
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void RageDisplay_OGL::SetBlendMode( BlendMode mode )
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void RageDisplay_Legacy::SetBlendMode( BlendMode mode )
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{
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glEnable(GL_BLEND);
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@@ -1785,21 +1785,21 @@ void RageDisplay_OGL::SetBlendMode( BlendMode mode )
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glBlendFunc( iSourceRGB, iDestRGB );
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}
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bool RageDisplay_OGL::IsZWriteEnabled() const
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bool RageDisplay_Legacy::IsZWriteEnabled() const
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{
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bool a;
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glGetBooleanv( GL_DEPTH_WRITEMASK, (unsigned char*)&a );
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return a;
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}
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bool RageDisplay_OGL::IsZTestEnabled() const
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bool RageDisplay_Legacy::IsZTestEnabled() const
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{
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GLenum a;
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glGetIntegerv( GL_DEPTH_FUNC, (GLint*)&a );
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return a != GL_ALWAYS;
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}
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void RageDisplay_OGL::ClearZBuffer()
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void RageDisplay_Legacy::ClearZBuffer()
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{
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bool write = IsZWriteEnabled();
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SetZWrite( true );
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@@ -1807,12 +1807,12 @@ void RageDisplay_OGL::ClearZBuffer()
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SetZWrite( write );
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}
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void RageDisplay_OGL::SetZWrite( bool b )
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void RageDisplay_Legacy::SetZWrite( bool b )
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{
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glDepthMask( b );
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}
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void RageDisplay_OGL::SetZBias( float f )
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void RageDisplay_Legacy::SetZBias( float f )
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{
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float fNear = SCALE( f, 0.0f, 1.0f, 0.05f, 0.0f );
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float fFar = SCALE( f, 0.0f, 1.0f, 1.0f, 0.95f );
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@@ -1820,7 +1820,7 @@ void RageDisplay_OGL::SetZBias( float f )
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glDepthRange( fNear, fFar );
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}
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void RageDisplay_OGL::SetZTestMode( ZTestMode mode )
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void RageDisplay_Legacy::SetZTestMode( ZTestMode mode )
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{
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glEnable( GL_DEPTH_TEST );
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switch( mode )
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@@ -1832,7 +1832,7 @@ void RageDisplay_OGL::SetZTestMode( ZTestMode mode )
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}
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}
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void RageDisplay_OGL::SetTextureWrapping( TextureUnit tu, bool b )
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void RageDisplay_Legacy::SetTextureWrapping( TextureUnit tu, bool b )
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{
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/* This should be per-texture-unit state, but it's per-texture state in OpenGl,
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* so we'll behave incorrectly if the same texture is used in more than one texture
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@@ -1844,7 +1844,7 @@ void RageDisplay_OGL::SetTextureWrapping( TextureUnit tu, bool b )
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, mode );
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}
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void RageDisplay_OGL::SetMaterial(
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void RageDisplay_Legacy::SetMaterial(
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const RageColor &emissive,
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const RageColor &ambient,
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const RageColor &diffuse,
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@@ -1878,18 +1878,18 @@ void RageDisplay_OGL::SetMaterial(
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}
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}
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void RageDisplay_OGL::SetLighting( bool b )
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void RageDisplay_Legacy::SetLighting( bool b )
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{
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if( b ) glEnable( GL_LIGHTING );
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else glDisable( GL_LIGHTING );
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}
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void RageDisplay_OGL::SetLightOff( int index )
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void RageDisplay_Legacy::SetLightOff( int index )
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{
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glDisable( GL_LIGHT0+index );
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}
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void RageDisplay_OGL::SetLightDirectional(
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void RageDisplay_Legacy::SetLightDirectional(
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int index,
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const RageColor &ambient,
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const RageColor &diffuse,
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@@ -1911,7 +1911,7 @@ void RageDisplay_OGL::SetLightDirectional(
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glPopMatrix();
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}
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void RageDisplay_OGL::SetCullMode( CullMode mode )
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void RageDisplay_Legacy::SetCullMode( CullMode mode )
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{
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if (mode != CULL_NONE)
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glEnable(GL_CULL_FACE);
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@@ -1931,39 +1931,39 @@ void RageDisplay_OGL::SetCullMode( CullMode mode )
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}
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}
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const RageDisplay::PixelFormatDesc *RageDisplay_OGL::GetPixelFormatDesc(PixelFormat pf) const
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const RageDisplay::PixelFormatDesc *RageDisplay_Legacy::GetPixelFormatDesc(PixelFormat pf) const
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{
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ASSERT( pf < NUM_PixelFormat );
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return &PIXEL_FORMAT_DESC[pf];
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}
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bool RageDisplay_OGL::SupportsThreadedRendering()
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bool RageDisplay_Legacy::SupportsThreadedRendering()
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{
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||||
return g_pWind->SupportsThreadedRendering();
|
||||
}
|
||||
|
||||
void RageDisplay_OGL::BeginConcurrentRenderingMainThread()
|
||||
void RageDisplay_Legacy::BeginConcurrentRenderingMainThread()
|
||||
{
|
||||
g_pWind->BeginConcurrentRenderingMainThread();
|
||||
}
|
||||
|
||||
void RageDisplay_OGL::EndConcurrentRenderingMainThread()
|
||||
void RageDisplay_Legacy::EndConcurrentRenderingMainThread()
|
||||
{
|
||||
g_pWind->EndConcurrentRenderingMainThread();
|
||||
}
|
||||
|
||||
void RageDisplay_OGL::BeginConcurrentRendering()
|
||||
void RageDisplay_Legacy::BeginConcurrentRendering()
|
||||
{
|
||||
g_pWind->BeginConcurrentRendering();
|
||||
RageDisplay::BeginConcurrentRendering();
|
||||
}
|
||||
|
||||
void RageDisplay_OGL::EndConcurrentRendering()
|
||||
void RageDisplay_Legacy::EndConcurrentRendering()
|
||||
{
|
||||
g_pWind->EndConcurrentRendering();
|
||||
}
|
||||
|
||||
void RageDisplay_OGL::DeleteTexture( unsigned iTexture )
|
||||
void RageDisplay_Legacy::DeleteTexture( unsigned iTexture )
|
||||
{
|
||||
if( iTexture == 0 )
|
||||
return;
|
||||
@@ -1981,7 +1981,7 @@ void RageDisplay_OGL::DeleteTexture( unsigned iTexture )
|
||||
}
|
||||
|
||||
|
||||
PixelFormat RageDisplay_OGL::GetImgPixelFormat( RageSurface* &img, bool &bFreeImg, int width, int height, bool bPalettedTexture )
|
||||
PixelFormat RageDisplay_Legacy::GetImgPixelFormat( RageSurface* &img, bool &bFreeImg, int width, int height, bool bPalettedTexture )
|
||||
{
|
||||
PixelFormat pixfmt = FindPixelFormat( img->format->BitsPerPixel, img->format->Rmask, img->format->Gmask, img->format->Bmask, img->format->Amask );
|
||||
|
||||
@@ -2048,7 +2048,7 @@ void SetPixelMapForSurface( int glImageFormat, int glTexFormat, const RageSurfac
|
||||
DebugAssertNoGLError();
|
||||
}
|
||||
|
||||
unsigned RageDisplay_OGL::CreateTexture(
|
||||
unsigned RageDisplay_Legacy::CreateTexture(
|
||||
PixelFormat pixfmt,
|
||||
RageSurface* pImg,
|
||||
bool bGenerateMipMaps )
|
||||
@@ -2258,7 +2258,7 @@ private:
|
||||
unsigned m_iTexHandle;
|
||||
};
|
||||
|
||||
RageTextureLock *RageDisplay_OGL::CreateTextureLock()
|
||||
RageTextureLock *RageDisplay_Legacy::CreateTextureLock()
|
||||
{
|
||||
if( !GLExt.HasExtension("GL_ARB_pixel_buffer_object") )
|
||||
return NULL;
|
||||
@@ -2266,7 +2266,7 @@ RageTextureLock *RageDisplay_OGL::CreateTextureLock()
|
||||
return new RageTextureLock_OGL;
|
||||
}
|
||||
|
||||
void RageDisplay_OGL::UpdateTexture(
|
||||
void RageDisplay_Legacy::UpdateTexture(
|
||||
unsigned iTexHandle,
|
||||
RageSurface* pImg,
|
||||
int iXOffset, int iYOffset, int iWidth, int iHeight )
|
||||
@@ -2421,7 +2421,7 @@ void RenderTarget_FramebufferObject::FinishRenderingTo()
|
||||
GLExt.glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 );
|
||||
}
|
||||
|
||||
bool RageDisplay_OGL::SupportsRenderToTexture() const
|
||||
bool RageDisplay_Legacy::SupportsRenderToTexture() const
|
||||
{
|
||||
return GLExt.m_bGL_EXT_framebuffer_object || g_pWind->SupportsRenderToTexture();
|
||||
}
|
||||
@@ -2432,7 +2432,7 @@ bool RageDisplay_OGL::SupportsRenderToTexture() const
|
||||
* particularly GeForce 2, but is simpler and faster when available.
|
||||
*/
|
||||
|
||||
unsigned RageDisplay_OGL::CreateRenderTarget( const RenderTargetParam ¶m, int &iTextureWidthOut, int &iTextureHeightOut )
|
||||
unsigned RageDisplay_Legacy::CreateRenderTarget( const RenderTargetParam ¶m, int &iTextureWidthOut, int &iTextureHeightOut )
|
||||
{
|
||||
RenderTarget *pTarget;
|
||||
if( GLExt.m_bGL_EXT_framebuffer_object )
|
||||
@@ -2449,7 +2449,7 @@ unsigned RageDisplay_OGL::CreateRenderTarget( const RenderTargetParam ¶m, in
|
||||
return iTexture;
|
||||
}
|
||||
|
||||
void RageDisplay_OGL::SetRenderTarget( unsigned iTexture, bool bPreserveTexture )
|
||||
void RageDisplay_Legacy::SetRenderTarget( unsigned iTexture, bool bPreserveTexture )
|
||||
{
|
||||
if( iTexture == 0 )
|
||||
{
|
||||
@@ -2510,7 +2510,7 @@ void RageDisplay_OGL::SetRenderTarget( unsigned iTexture, bool bPreserveTexture
|
||||
}
|
||||
}
|
||||
|
||||
void RageDisplay_OGL::SetPolygonMode( PolygonMode pm )
|
||||
void RageDisplay_Legacy::SetPolygonMode( PolygonMode pm )
|
||||
{
|
||||
GLenum m;
|
||||
switch( pm )
|
||||
@@ -2522,12 +2522,12 @@ void RageDisplay_OGL::SetPolygonMode( PolygonMode pm )
|
||||
glPolygonMode( GL_FRONT_AND_BACK, m );
|
||||
}
|
||||
|
||||
void RageDisplay_OGL::SetLineWidth( float fWidth )
|
||||
void RageDisplay_Legacy::SetLineWidth( float fWidth )
|
||||
{
|
||||
glLineWidth( fWidth );
|
||||
}
|
||||
|
||||
RString RageDisplay_OGL::GetTextureDiagnostics( unsigned iTexture ) const
|
||||
RString RageDisplay_Legacy::GetTextureDiagnostics( unsigned iTexture ) const
|
||||
{
|
||||
/*
|
||||
s << (bGenerateMipMaps? "gluBuild2DMipmaps":"glTexImage2D");
|
||||
@@ -2560,7 +2560,7 @@ RString RageDisplay_OGL::GetTextureDiagnostics( unsigned iTexture ) const
|
||||
return RString();
|
||||
}
|
||||
|
||||
void RageDisplay_OGL::SetAlphaTest( bool b )
|
||||
void RageDisplay_Legacy::SetAlphaTest( bool b )
|
||||
{
|
||||
glAlphaFunc( GL_GREATER, 0.01f );
|
||||
if( b )
|
||||
@@ -2584,7 +2584,7 @@ void RageDisplay_OGL::SetAlphaTest( bool b )
|
||||
* Another case of this is incomplete packed pixels support. Some implementations
|
||||
* neglect GL_UNSIGNED_SHORT_*_REV.
|
||||
*/
|
||||
bool RageDisplay_OGL::SupportsSurfaceFormat( PixelFormat pixfmt )
|
||||
bool RageDisplay_Legacy::SupportsSurfaceFormat( PixelFormat pixfmt )
|
||||
{
|
||||
switch( g_GLPixFmtInfo[pixfmt].type )
|
||||
{
|
||||
@@ -2596,7 +2596,7 @@ bool RageDisplay_OGL::SupportsSurfaceFormat( PixelFormat pixfmt )
|
||||
}
|
||||
|
||||
|
||||
bool RageDisplay_OGL::SupportsTextureFormat( PixelFormat pixfmt, bool bRealtime )
|
||||
bool RageDisplay_Legacy::SupportsTextureFormat( PixelFormat pixfmt, bool bRealtime )
|
||||
{
|
||||
/* If we support a pixfmt for texture formats but not for surface formats, then
|
||||
* we'll have to convert the texture to a supported surface format before uploading.
|
||||
@@ -2616,14 +2616,14 @@ bool RageDisplay_OGL::SupportsTextureFormat( PixelFormat pixfmt, bool bRealtime
|
||||
}
|
||||
}
|
||||
|
||||
bool RageDisplay_OGL::SupportsPerVertexMatrixScale()
|
||||
bool RageDisplay_Legacy::SupportsPerVertexMatrixScale()
|
||||
{
|
||||
// Intel i915 on OSX 10.4.4 supports vertex programs but not hardware vertex buffers.
|
||||
// Our software vertex rendering doesn't support vertex programs.
|
||||
return GLExt.glGenBuffersARB && g_bTextureMatrixShader != 0;
|
||||
}
|
||||
|
||||
void RageDisplay_OGL::SetSphereEnvironmentMapping( TextureUnit tu, bool b )
|
||||
void RageDisplay_Legacy::SetSphereEnvironmentMapping( TextureUnit tu, bool b )
|
||||
{
|
||||
if( !SetTextureUnit( tu ) )
|
||||
return;
|
||||
@@ -2644,7 +2644,7 @@ void RageDisplay_OGL::SetSphereEnvironmentMapping( TextureUnit tu, bool b )
|
||||
|
||||
GLint iCelTexture1, iCelTexture2 = NULL;
|
||||
|
||||
void RageDisplay_OGL::SetCelShaded( int stage )
|
||||
void RageDisplay_Legacy::SetCelShaded( int stage )
|
||||
{
|
||||
if( !GLExt.m_bGL_ARB_fragment_shader )
|
||||
return; // not supported
|
||||
|
||||
Reference in New Issue
Block a user