Add Screen::HandleScreenMessage, to handle common screen
messages. (Most screens don't call this base function right now.)
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@@ -27,7 +27,7 @@ public:
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virtual void Update( float fDeltaTime );
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM ) {};
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virtual void HandleScreenMessage( const ScreenMessage SM );
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void PostScreenMessage( const ScreenMessage SM, const float fDelay );
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void ClearMessageQueue();
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