Add Screen::HandleScreenMessage, to handle common screen

messages.  (Most screens don't call this base function right now.)
This commit is contained in:
Glenn Maynard
2004-05-08 06:18:06 +00:00
parent d8e2a64889
commit 5cebceafcf
2 changed files with 21 additions and 1 deletions
+1 -1
View File
@@ -27,7 +27,7 @@ public:
virtual void Update( float fDeltaTime );
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM ) {};
virtual void HandleScreenMessage( const ScreenMessage SM );
void PostScreenMessage( const ScreenMessage SM, const float fDelay );
void ClearMessageQueue();