Attacks can be saved in the editor.
It's more flexible to do it by hand though.
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@@ -3525,6 +3525,12 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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// copy edit into current Steps
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m_pSteps->SetNoteData( m_NoteDataEdit );
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// don't forget the attacks.
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m_pSong->m_Attacks = GAMESTATE->m_pCurSong->m_Attacks;
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m_pSong->m_sAttackString = GAMESTATE->m_pCurSong->m_Attacks.ToVectorString();
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m_pSteps->m_Attacks = GAMESTATE->m_pCurSteps[PLAYER_1]->m_Attacks;
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m_pSteps->m_sAttackString = GAMESTATE->m_pCurSteps[PLAYER_1]->m_Attacks.ToVectorString();
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switch( EDIT_MODE.GetValue() )
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{
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