Attacks can be saved in the editor.

It's more flexible to do it by hand though.
This commit is contained in:
Jason Felds
2011-06-24 22:11:07 -04:00
parent f3ddbf5d2a
commit 5ce88d4b54
5 changed files with 27 additions and 2 deletions
+6
View File
@@ -3525,6 +3525,12 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
// copy edit into current Steps
m_pSteps->SetNoteData( m_NoteDataEdit );
// don't forget the attacks.
m_pSong->m_Attacks = GAMESTATE->m_pCurSong->m_Attacks;
m_pSong->m_sAttackString = GAMESTATE->m_pCurSong->m_Attacks.ToVectorString();
m_pSteps->m_Attacks = GAMESTATE->m_pCurSteps[PLAYER_1]->m_Attacks;
m_pSteps->m_sAttackString = GAMESTATE->m_pCurSteps[PLAYER_1]->m_Attacks.ToVectorString();
switch( EDIT_MODE.GetValue() )
{