Merge StageResults into PlayerStageStats. Move results calc into StageStats.
This makes StageStats touch some stuff that I don't think it should, but it's an improvement over having all this scoring logic inside a special screen.
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@@ -42,6 +42,10 @@ void PlayerStageStats::Init()
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m_pdaToShow = PER_DIFFICULTY_AWARD_INVALID;
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m_pcaToShow = PEAK_COMBO_AWARD_INVALID;
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m_iPersonalHighScoreIndex = -1;
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m_iMachineHighScoreIndex = -1;
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m_rc = RANKING_INVALID;
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m_HighScore = HighScore();
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}
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void PlayerStageStats::AddStats( const PlayerStageStats& other )
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