Player combo/toasty updates from Midiman
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@@ -54,6 +54,11 @@ local t = Def.ActorFrame {
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(cmd(thump,2;effectclock,'beat'))(self);
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end;
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end;
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ToastyDroppedMessageCommand=function(self,params)
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if params.PlayerNumber == player then
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(cmd(stopeffect))(self);
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end;
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end;
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ComboCommand=function(self, param)
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local iCombo = param.Misses or param.Combo;
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if not iCombo or iCombo < ShowComboAt then
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