Don't put fonts in Graphics, even ones that don't look like them; it's brittle
(too easy to miss when changing font rules).
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@@ -52,7 +52,7 @@ void CourseEntryDisplay::Load()
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continue; // skip
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m_textFoot[pn].SetName( SEPARATE_COURSE_METERS? ssprintf("FootP%i", pn+1):CString("Foot") );
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m_textFoot[pn].LoadFromTextureAndChars( THEME->GetPathG("CourseEntryDisplay","difficulty 2x1"),"10" );
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m_textFoot[pn].LoadFromTextureAndChars( THEME->GetPathF("CourseEntryDisplay","difficulty"),"10" );
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SET_XY_AND_ON_COMMAND( &m_textFoot[pn] );
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this->AddChild( &m_textFoot[pn] );
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