allow screens to handle input from disabled players

This commit is contained in:
Chris Danford
2005-01-04 10:57:27 +00:00
parent 57e02f2b75
commit 5cbe07e450
-3
View File
@@ -129,9 +129,6 @@ void Screen::Input( const DeviceInput& DeviceI, const InputEventType type, const
if( !MenuI.IsValid() )
return;
if( !GAMESTATE->IsHumanPlayer(MenuI.player) )
return;
switch( MenuI.button )
{
case MENU_BUTTON_UP: this->MenuUp( MenuI.player, type ); return;