allow screens to handle input from disabled players
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@@ -129,9 +129,6 @@ void Screen::Input( const DeviceInput& DeviceI, const InputEventType type, const
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if( !MenuI.IsValid() )
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return;
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if( !GAMESTATE->IsHumanPlayer(MenuI.player) )
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return;
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switch( MenuI.button )
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{
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case MENU_BUTTON_UP: this->MenuUp( MenuI.player, type ); return;
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