diff --git a/stepmania/src/InputMapper.h b/stepmania/src/InputMapper.h index a434bdcda9..15d47b38e2 100644 --- a/stepmania/src/InputMapper.h +++ b/stepmania/src/InputMapper.h @@ -48,20 +48,22 @@ public: void ResetKeyRepeat( const GameInput &GameI ); void ResetKeyRepeat( const MenuInput &MenuI ); - struct Mapping { + struct Mapping + { bool IsEndMarker() const { return iSlotIndex==-1; } int iSlotIndex; // -1 == end marker DeviceButton deviceButton; GameButton gb; - /* If this is true, this is an auxilliary mapping assigned to the second - * player. If two of the same device are found, and the device has secondary - * entries, the later entries take precedence. This way, if a Pump pad is - * found, it'll map P1 to the primary pad and P2 to the secondary pad. - * (We can't tell if a slave pad is actually there.) Then, if a second primary - * is found (DEVICE_PUMP2), 2P will be mapped to it. - * - * This isn't well-tested; I only have one Pump pad. */ + + /* + * If this is true, this is an auxilliary mapping assigned to the second + * player. If two of the same device are found, and the device has secondary + * entries, the later entries take precedence. This way, if a Pump pad is + * found, it'll map P1 to the primary pad and P2 to the secondary pad. + * (We can't tell if a slave pad is actually there.) Then, if a second primary + * is found (DEVICE_PUMP2), 2P will be mapped to it. + */ bool SecondController; };