checked in package manager

This commit is contained in:
Chris Danford
2002-01-28 21:24:17 +00:00
parent 294303e143
commit 5c8fc16b34
43 changed files with 7760 additions and 45 deletions
+28 -17
View File
@@ -62,38 +62,49 @@ void RageBitmapTexture::Create()
{
HRESULT hr;
///////////////////////
// Figure out which texture format to use
///////////////////////
D3DFORMAT fmtTexture;
if( !GAMEINFO )
// look in the file name for a hint
m_sFilePath.MakeLower();
if( -1 != m_sFilePath.Find("(no alpha)") )
{
fmtTexture = D3DFMT_R5G6B5;
}
else if( -1 != m_sFilePath.Find("(1 alpha)") )
{
fmtTexture = D3DFMT_A1R5G5B5;
}
else // no hint, assume full alpha
{
fmtTexture = D3DFMT_A4R4G4B4;
}
else if( GAMEINFO->m_GameOptions.m_iDisplayColor == 16 )
// if the user has requested high color textures, use the higher color
if( GAMEINFO != NULL
&& GAMEINFO->m_GameOptions.m_iDisplayColor == 32
&& GAMEINFO->m_GameOptions.m_iTextureColor == 32 )
{
fmtTexture = D3DFMT_A4R4G4B4;
}
else
{
switch( GAMEINFO->m_GameOptions.m_iTextureColor )
{
case 16: fmtTexture = D3DFMT_A4R4G4B4; break;
case 32: fmtTexture = D3DFMT_A8R8G8B8; break;
default: ASSERT( true ); // invalid iTextureColor value
}
fmtTexture = D3DFMT_A8R8G8B8;
}
// load texture and get image info
D3DXIMAGE_INFO ddii;
// load texture
if( FAILED( hr = D3DXCreateTextureFromFileEx(
m_pd3dDevice, // device
m_sFilePath, // soure file
D3DX_DEFAULT, D3DX_DEFAULT, // width, height
3, // mip map levels
4, // mip map levels
0, // usage (is a render target?)
fmtTexture, // our preferred texture format
fmtTexture, // our preferred texture format
D3DPOOL_MANAGED, // which memory pool
D3DX_FILTER_BOX | D3DX_FILTER_DITHER, // filter
D3DX_FILTER_BOX | D3DX_FILTER_DITHER, // mip filter
D3DX_FILTER_BOX, // filter
D3DX_FILTER_BOX, // mip filter
0, // no color key
&ddii, // struct to fill with source image info
NULL, // no palette