Added flashing red light ala previous DDR mixes during DANGER animation on the dancing characters.

This commit is contained in:
Kevin Slaughter
2003-08-26 07:44:22 +00:00
parent c51ac60bb5
commit 5c2d7c5bd3
3 changed files with 15 additions and 3 deletions
+7 -1
View File
@@ -42,6 +42,7 @@ const float MODEL_X_TWO_PLAYERS[NUM_PLAYERS] = { +8, -8 };
DancingCharacters::DancingCharacters()
{
m_bDrawDangerLight = false;
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled(p) )
@@ -190,11 +191,16 @@ void DancingCharacters::DrawPrimitives()
m_LookAt,
RageVector3(0,1,0) );
RageColor DL;
DL = RageColor(0.8f,0.8f,0.8f,0.8f);
if( m_bDrawDangerLight )
DL = RageColor(1,0,0,1);
DISPLAY->SetLighting( true );
DISPLAY->SetLightDirectional(
0,
RageColor(0.4f,0.4f,0.4f,1),
RageColor(0.8f,0.8f,0.8f,0.8f),
DL,
RageColor(0.8f,0.8f,0.8f,0.8f),
RageVector3(+1, 0, +1) );