bug fixes
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@@ -781,7 +781,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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if( fSongBeat > GAMESTATE->m_pCurSong->m_fLastBeat+4 )
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{
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GAMESTATE->m_fSongBeat = 0;
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m_soundMusic.Stop();
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m_soundMusic.Pause();
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this->SendScreenMessage( SM_NotesEnded, 0 );
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}
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