bug fixes

This commit is contained in:
Chris Danford
2002-08-18 23:20:18 +00:00
parent 8b55061827
commit 5c21d4b1ca
15 changed files with 243 additions and 258 deletions
+12 -6
View File
@@ -228,7 +228,7 @@ ScreenEdit::ScreenEdit()
m_textInfo.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textInfo.SetXY( INFO_X, INFO_Y );
m_textInfo.SetHorizAlign( Actor::align_right );
m_textInfo.SetVertAlign( Actor::align_top );
m_textInfo.SetVertAlign( Actor::align_bottom );
m_textInfo.SetZoom( 0.5f );
m_textInfo.SetShadowLength( 2 );
//m_textInfo.SetText(); // set this below every frame
@@ -302,10 +302,10 @@ void ScreenEdit::Update( float fDeltaTime )
{
if( m_EditMode == MODE_RECORDING )
{
TransitionToEditFromRecord();
TransitionFromRecordToEdit();
GAMESTATE->m_fSongBeat = m_NoteFieldEdit.m_fEndMarker;
m_rectRecordBack.BeginTweening( 0.5f );
m_rectRecordBack.SetDiffuseColor( D3DXCOLOR(0,0,0,0) );
m_rectRecordBack.SetTweenDiffuseColor( D3DXCOLOR(0,0,0,0) );
}
else if( m_EditMode == MODE_PLAYING )
{
@@ -313,7 +313,7 @@ void ScreenEdit::Update( float fDeltaTime )
m_EditMode = MODE_EDITING;
GAMESTATE->m_fSongBeat = m_NoteFieldEdit.m_fEndMarker;
m_rectRecordBack.BeginTweening( 0.5f );
m_rectRecordBack.SetDiffuseColor( D3DXCOLOR(0,0,0,0) );
m_rectRecordBack.SetTweenDiffuseColor( D3DXCOLOR(0,0,0,0) );
}
}
}
@@ -965,7 +965,11 @@ void ScreenEdit::InputRecord( const DeviceInput& DeviceI, const InputEventType t
switch( DeviceI.button )
{
case DIK_ESCAPE:
TransitionToEditFromRecord();
TransitionFromRecordToEdit();
m_rectRecordBack.BeginTweening( 0.5f );
m_rectRecordBack.SetTweenDiffuseColor( D3DXCOLOR(0,0,0,0) );
break;
}
}
@@ -1054,6 +1058,8 @@ void ScreenEdit::InputPlay( const DeviceInput& DeviceI, const InputEventType typ
case DIK_ESCAPE:
m_EditMode = MODE_EDITING;
m_soundMusic.Stop();
m_rectRecordBack.BeginTweening( 0.5f );
m_rectRecordBack.SetTweenDiffuseColor( D3DXCOLOR(0,0,0,0) );
GAMESTATE->m_fSongBeat = froundf( GAMESTATE->m_fSongBeat, NoteTypeToBeat(m_SnapDisplay.GetSnapMode()) );
break;
@@ -1070,7 +1076,7 @@ void ScreenEdit::InputPlay( const DeviceInput& DeviceI, const InputEventType typ
}
void ScreenEdit::TransitionToEditFromRecord()
void ScreenEdit::TransitionFromRecordToEdit()
{
m_EditMode = MODE_EDITING;
m_soundMusic.Stop();