Load hold judgments.
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@@ -308,6 +308,8 @@ void Player::Init(
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for( int i = 0; i < GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer; ++i )
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for( int i = 0; i < GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer; ++i )
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{
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{
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HoldJudgment *pJudgment = new HoldJudgment;
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HoldJudgment *pJudgment = new HoldJudgment;
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pJudgment->Load( THEME->GetPathG("HoldJudgment", "label 1x2") );
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m_vHoldJudgment.push_back( pJudgment );
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m_vHoldJudgment.push_back( pJudgment );
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this->AddChild( m_vHoldJudgment[i] );
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this->AddChild( m_vHoldJudgment[i] );
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}
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}
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