move CoinMode toggle entirely into debug menu
add mute to debug menu
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@@ -60,8 +60,6 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy
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if(type != IET_FIRST_PRESS)
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return; // don't care
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ChangeCoinModeInput( DeviceI, type, GameI, MenuI, StyleI );
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if( MenuI.IsValid() )
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{
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switch( MenuI.button )
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