From 5bfcb8b1c1a9f20ec4043128b9139133ed7610af Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 21 Nov 2006 06:57:07 +0000 Subject: [PATCH] if button is GameButton_Invalid, don't set controller either --- stepmania/src/InputMapper.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/stepmania/src/InputMapper.cpp b/stepmania/src/InputMapper.cpp index ad839afd2d..c34ff70218 100644 --- a/stepmania/src/InputMapper.cpp +++ b/stepmania/src/InputMapper.cpp @@ -963,12 +963,16 @@ void InputScheme::MenuButtonToGameInputs( MenuButton MenuI, PlayerNumber pn, Gam GameButton button[2] = { m_DedicatedMenuButton[MenuI], m_SecondaryMenuButton[MenuI] }; int iNumButtonsUsing = PREFSMAN->m_bOnlyDedicatedMenuButtons ? 1 : 2; + int iOut = 0; for( size_t i=0; i