phase out StyleI.player
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@@ -195,7 +195,7 @@ void ScreenNameEntry::Init()
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/* Find out if this column is associated with the START menu button. */
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StyleInput si(p, t);
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GameInput gi=GAMESTATE->GetCurrentStyle()->StyleInputToGameInput(si);
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GameInput gi=GAMESTATE->GetCurrentStyle()->StyleInputToGameInput(si, p);
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MenuInput m=GAMESTATE->GetCurrentGame()->GameInputToMenuInput(gi);
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if(m.button == MENU_BUTTON_START)
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continue;
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