phase out StyleI.player
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@@ -1896,7 +1896,7 @@ void ScreenGameplay::UpdateLights()
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if( bBlink )
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{
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StyleInput si( pi->m_pn, t );
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GameInput gi = pStyle->StyleInputToGameInput( si );
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GameInput gi = pStyle->StyleInputToGameInput( si, pi->m_pn );
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bBlinkGameButton[gi.controller][gi.button] = true;
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}
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}
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