phase out StyleI.player
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@@ -66,7 +66,7 @@ static void GetUsedGameInputs( vector<GameInput> &vGameInputsOut )
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for( int i=0; i<(*style)->m_iColsPerPlayer; i++ )
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{
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StyleInput si( pn, i );
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GameInput gi = (*style)->StyleInputToGameInput( si );
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GameInput gi = (*style)->StyleInputToGameInput( si, pn );
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if( gi.IsValid() )
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{
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vGIs.insert( gi );
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