phase out StyleI.player
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@@ -791,7 +791,7 @@ void InputMapper::GameToMenu( const GameInput &GameI, MenuInput &MenuI )
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void InputMapper::StyleToGame( const StyleInput &StyleI, PlayerNumber pn, GameInput &GameI )
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{
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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GameI = pStyle->StyleInputToGameInput( StyleI );
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GameI = pStyle->StyleInputToGameInput( StyleI, pn );
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}
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