remove debug logging that I didn't mean to commit
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@@ -799,7 +799,6 @@ void TimingData::DeleteRows( int iStartRow, int iRowsToDelete )
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float TimingData::GetDisplayedSpeedPercent( float fSongBeat, float fMusicSeconds ) const
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float TimingData::GetDisplayedSpeedPercent( float fSongBeat, float fMusicSeconds ) const
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{
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{
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LOG->Trace("[TimingData::GetDisplayedSpeedPercent] begin (beat %f seconds %f)",fSongBeat,fMusicSeconds);
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/* HACK: Somehow we get called into this function when there is no
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/* HACK: Somehow we get called into this function when there is no
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* TimingData to work with. This seems to happen the most upon
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* TimingData to work with. This seems to happen the most upon
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* leaving the editor. Still, cover our butts in case this instance
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* leaving the editor. Still, cover our butts in case this instance
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@@ -812,19 +811,15 @@ float TimingData::GetDisplayedSpeedPercent( float fSongBeat, float fMusicSeconds
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return 1.0f;
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return 1.0f;
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}
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}
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LOG->Trace("Getting speed segments");
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const vector<TimingSegment *> &speeds = GetTimingSegments(SEGMENT_SPEED);
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const vector<TimingSegment *> &speeds = GetTimingSegments(SEGMENT_SPEED);
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LOG->Trace("Got speed segments");
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if( speeds.size() == 0 )
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if( speeds.size() == 0 )
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{
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{
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LOG->Trace("No speed segments");
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LOG->Trace("No speed segments");
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return 1.0f;
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return 1.0f;
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}
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}
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LOG->Trace("GetSegmentIndexAtBeat %f",fSongBeat);
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const int index = GetSegmentIndexAtBeat( SEGMENT_SPEED, fSongBeat );
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const int index = GetSegmentIndexAtBeat( SEGMENT_SPEED, fSongBeat );
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LOG->Trace("Making segment from speeds[%i]",index);
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const SpeedSegment *seg = ToSpeed(speeds[index]);
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const SpeedSegment *seg = ToSpeed(speeds[index]);
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float fStartBeat = seg->GetBeat();
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float fStartBeat = seg->GetBeat();
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float fStartTime = GetElapsedTimeFromBeat( fStartBeat ) - GetDelayAtBeat( fStartBeat );
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float fStartTime = GetElapsedTimeFromBeat( fStartBeat ) - GetDelayAtBeat( fStartBeat );
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