move pref
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@@ -21,6 +21,8 @@
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#include "Banner.h"
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#include "Banner.h"
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static Preference<bool> g_bPalettedBannerCache( "PalettedBannerCache", false );
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/* Neither a global or a file scope static can be used for this because
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/* Neither a global or a file scope static can be used for this because
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* the order of initialization of nonlocal objects is unspecified. */
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* the order of initialization of nonlocal objects is unspecified. */
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//const RString BANNER_CACHE_INDEX = SpecialFiles::CACHE_DIR + "banners.cache";
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//const RString BANNER_CACHE_INDEX = SpecialFiles::CACHE_DIR + "banners.cache";
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@@ -458,7 +460,7 @@ void BannerCache::CacheBannerInternal( RString sBannerPath )
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* one cached banner into a texture at once, and the speed hit may not matter on
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* one cached banner into a texture at once, and the speed hit may not matter on
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* newer ATI cards. RGBA is safer, though.
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* newer ATI cards. RGBA is safer, though.
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*/
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*/
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if( PREFSMAN->m_bPalettedBannerCache )
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if( g_bPalettedBannerCache )
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{
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{
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if( pImage->fmt.BytesPerPixel != 1 )
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if( pImage->fmt.BytesPerPixel != 1 )
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RageSurfaceUtils::Palettize( pImage );
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RageSurfaceUtils::Palettize( pImage );
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@@ -159,7 +159,6 @@ PrefsManager::PrefsManager() :
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m_bDelayedTextureDelete ( "DelayedTextureDelete", true ),
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m_bDelayedTextureDelete ( "DelayedTextureDelete", true ),
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m_bDelayedModelDelete ( "DelayedModelDelete", false ),
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m_bDelayedModelDelete ( "DelayedModelDelete", false ),
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m_BannerCache ( "BannerCache", BNCACHE_LOW_RES_PRELOAD ),
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m_BannerCache ( "BannerCache", BNCACHE_LOW_RES_PRELOAD ),
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m_bPalettedBannerCache ( "PalettedBannerCache", false ),
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m_bFastLoad ( "FastLoad", false ),
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m_bFastLoad ( "FastLoad", false ),
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m_bFastLoadAdditionalSongs ( "FastLoadAdditionalSongs", false ),
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m_bFastLoadAdditionalSongs ( "FastLoadAdditionalSongs", false ),
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@@ -121,7 +121,6 @@ public:
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Preference<bool> m_bDelayedTextureDelete;
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Preference<bool> m_bDelayedTextureDelete;
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Preference<bool> m_bDelayedModelDelete;
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Preference<bool> m_bDelayedModelDelete;
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Preference<BannerCacheMode> m_BannerCache;
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Preference<BannerCacheMode> m_BannerCache;
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Preference<bool> m_bPalettedBannerCache;
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Preference<bool> m_bFastLoad;
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Preference<bool> m_bFastLoad;
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Preference<bool> m_bFastLoadAdditionalSongs;
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Preference<bool> m_bFastLoadAdditionalSongs;
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