Remove multiple notetypes per style. Not used, just clutter now.
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@@ -40,11 +40,9 @@ public:
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/* The name of the style. (This is currently unused.) */
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char m_szName[60];
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/* m_NotesTypes[] defines the notes format used for each player. For
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* example, the "dance versus" reads the Notes with the tag "dance-single".
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* For most modes, this will be the same for all styles; it's different
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* for each player in couples. */
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NotesType m_NotesTypes[NUM_PLAYERS];
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/* Notes format used for each player. For example, "dance versus" reads
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* the Notes with the tag "dance-single". */
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NotesType m_NotesType;
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enum StyleType
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{
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@@ -74,6 +72,6 @@ public:
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void GetTransformedNoteDataForStyle( PlayerNumber pn, NoteData* pOriginal, NoteData* pNoteDataOut ) const;
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bool MatchesNotesType( NotesType type, int pn ) const;
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bool MatchesNotesType( NotesType type ) const;
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};
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