Remove multiple notetypes per style. Not used, just clutter now.

This commit is contained in:
Glenn Maynard
2002-10-14 00:28:27 +00:00
parent c4702a277d
commit 5bbbbdcf92
12 changed files with 42 additions and 60 deletions
+3 -3
View File
@@ -206,7 +206,8 @@ void NoteData::AddHoldNote( HoldNote add )
int i;
// look for other hold notes that overlap and merge them
// XXX: this is done implicitly with 4s
// XXX: this is done implicitly with 4s, but 4s uses this function.
// Rework this later.
for( i=0; i<m_iNumHoldNotes; i++ ) // for each HoldNote
{
HoldNote &other = m_HoldNotes[i];
@@ -509,8 +510,7 @@ void NoteData::Turn( PlayerOptions::TurnType tt )
case PlayerOptions::TURN_LEFT:
case PlayerOptions::TURN_RIGHT: // HACK: TurnRight does the same thing as TurnLeft. I'll fix this later...
// Chris: Handling each NotesType case is a terrible way to do this, but oh well...
/* XXX: This assumes each NotesType in a style turns the same. */
switch( GAMESTATE->GetCurrentStyleDef()->m_NotesTypes[0] )
switch( GAMESTATE->GetCurrentStyleDef()->m_NotesType )
{
case NOTES_TYPE_DANCE_SINGLE:
case NOTES_TYPE_DANCE_DOUBLE: