Remove multiple notetypes per style. Not used, just clutter now.
This commit is contained in:
@@ -206,7 +206,8 @@ void NoteData::AddHoldNote( HoldNote add )
|
||||
int i;
|
||||
|
||||
// look for other hold notes that overlap and merge them
|
||||
// XXX: this is done implicitly with 4s
|
||||
// XXX: this is done implicitly with 4s, but 4s uses this function.
|
||||
// Rework this later.
|
||||
for( i=0; i<m_iNumHoldNotes; i++ ) // for each HoldNote
|
||||
{
|
||||
HoldNote &other = m_HoldNotes[i];
|
||||
@@ -509,8 +510,7 @@ void NoteData::Turn( PlayerOptions::TurnType tt )
|
||||
case PlayerOptions::TURN_LEFT:
|
||||
case PlayerOptions::TURN_RIGHT: // HACK: TurnRight does the same thing as TurnLeft. I'll fix this later...
|
||||
// Chris: Handling each NotesType case is a terrible way to do this, but oh well...
|
||||
/* XXX: This assumes each NotesType in a style turns the same. */
|
||||
switch( GAMESTATE->GetCurrentStyleDef()->m_NotesTypes[0] )
|
||||
switch( GAMESTATE->GetCurrentStyleDef()->m_NotesType )
|
||||
{
|
||||
case NOTES_TYPE_DANCE_SINGLE:
|
||||
case NOTES_TYPE_DANCE_DOUBLE:
|
||||
|
||||
Reference in New Issue
Block a user