Remove multiple notetypes per style. Not used, just clutter now.
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@@ -348,7 +348,6 @@ MusicWheel::MusicWheel()
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GAMESTATE->m_PlayerOptions[p] = po;
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}
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}
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/* XXX: Set up couples correctly */
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GAMESTATE->m_SongOptions = so;
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}
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@@ -448,7 +447,7 @@ void MusicWheel::BuildWheelItemDatas( CArray<WheelItemData, WheelItemData&> &arr
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}
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CArray<Notes*, Notes*> arraySteps;
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pSong->GetNotesThatMatch( GAMESTATE->GetCurrentStyleDef(), 0, arraySteps );
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pSong->GetNotesThatMatch( GAMESTATE->GetCurrentStyleDef()->m_NotesType, arraySteps );
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if( arraySteps.GetSize() > 0 )
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arraySongs.Add( pSong );
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@@ -611,7 +610,7 @@ void MusicWheel::BuildWheelItemDatas( CArray<WheelItemData, WheelItemData&> &arr
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if( pSong == NULL )
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continue;
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bool bIsEasy = pSong->IsEasy( GAMESTATE->GetCurrentStyleDef()->m_NotesTypes[0] );
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bool bIsEasy = pSong->IsEasy( GAMESTATE->GetCurrentStyleDef()->m_NotesType );
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WheelItemData& WID = arrayWheelItemDatas[i];
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WID.m_IconType = bIsEasy ? MusicStatusDisplay::easy : MusicStatusDisplay::none;
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}
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