Remove multiple notetypes per style. Not used, just clutter now.

This commit is contained in:
Glenn Maynard
2002-10-14 00:28:27 +00:00
parent c4702a277d
commit 5bbbbdcf92
12 changed files with 42 additions and 60 deletions
+2 -3
View File
@@ -348,7 +348,6 @@ MusicWheel::MusicWheel()
GAMESTATE->m_PlayerOptions[p] = po;
}
}
/* XXX: Set up couples correctly */
GAMESTATE->m_SongOptions = so;
}
@@ -448,7 +447,7 @@ void MusicWheel::BuildWheelItemDatas( CArray<WheelItemData, WheelItemData&> &arr
}
CArray<Notes*, Notes*> arraySteps;
pSong->GetNotesThatMatch( GAMESTATE->GetCurrentStyleDef(), 0, arraySteps );
pSong->GetNotesThatMatch( GAMESTATE->GetCurrentStyleDef()->m_NotesType, arraySteps );
if( arraySteps.GetSize() > 0 )
arraySongs.Add( pSong );
@@ -611,7 +610,7 @@ void MusicWheel::BuildWheelItemDatas( CArray<WheelItemData, WheelItemData&> &arr
if( pSong == NULL )
continue;
bool bIsEasy = pSong->IsEasy( GAMESTATE->GetCurrentStyleDef()->m_NotesTypes[0] );
bool bIsEasy = pSong->IsEasy( GAMESTATE->GetCurrentStyleDef()->m_NotesType );
WheelItemData& WID = arrayWheelItemDatas[i];
WID.m_IconType = bIsEasy ? MusicStatusDisplay::easy : MusicStatusDisplay::none;
}