fix "when using dizzy, hold heads get stuck in rotated position"
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@@ -812,6 +812,7 @@ void NoteDisplay::DrawHoldHead( const HoldNote& hn, bool bIsBeingHeld, float fYH
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const RageColor colorDiffuse= RageColor(fColorScale,fColorScale,fColorScale,fAlpha);
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const RageColor colorDiffuse= RageColor(fColorScale,fColorScale,fColorScale,fAlpha);
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const RageColor colorGlow = RageColor(1,1,1,fGlow);
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const RageColor colorGlow = RageColor(1,1,1,fGlow);
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pActor->SetRotationZ( 0 );
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pActor->SetXY( fX, fY );
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pActor->SetXY( fX, fY );
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pActor->SetZ( fZ );
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pActor->SetZ( fZ );
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