Optionally load in P2 during PracticeMode playback.
Use the first PlayerNumber that comes in under export options, this fixes P2 loading by itself in PracticeMode.
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@@ -179,6 +179,7 @@ list(APPEND SM_DATA_REST_SRC
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"DateTime.cpp"
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"Difficulty.cpp"
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"DisplaySpec.cpp"
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"EditModePlayerManager.cpp"
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"EnumHelper.cpp"
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"Game.cpp"
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"GameCommand.cpp"
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@@ -230,6 +231,7 @@ list(APPEND SM_DATA_REST_HPP
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"DateTime.h"
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"DisplaySpec.h"
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"Difficulty.h"
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"EditModePlayerManager.h"
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"EnumHelper.h"
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"Game.h"
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"GameCommand.h"
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