Updated for bug 626184 - no longer will go to evaluation screen after playing 0 length steps in demo.

This commit is contained in:
Angela Stefanski
2002-11-15 23:10:19 +00:00
parent 5cc013520e
commit 5b88710c7b
+5 -1
View File
@@ -1136,7 +1136,11 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
// received while STATE_DANCING
case SM_NotesEnded:
{
// save any statistics
if( GAMESTATE->m_bDemonstration ) // Don't show "CLEARED" in Demo
{
this->SendScreenMessage( SM_BeginFadingToTitleMenu, 0 );
}
// save any statistics
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( GAMESTATE->IsPlayerEnabled(p) )