Updated for bug 626184 - no longer will go to evaluation screen after playing 0 length steps in demo.
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@@ -1136,7 +1136,11 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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// received while STATE_DANCING
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case SM_NotesEnded:
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{
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// save any statistics
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if( GAMESTATE->m_bDemonstration ) // Don't show "CLEARED" in Demo
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{
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this->SendScreenMessage( SM_BeginFadingToTitleMenu, 0 );
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}
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// save any statistics
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( GAMESTATE->IsPlayerEnabled(p) )
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