uncomment mode switch code
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@@ -162,7 +162,7 @@ bool RageDisplay::SetVideoMode( bool windowed, int width, int height, int bpp, i
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bool need_reload = false;
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bool need_reload = false;
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#ifndef SDL_HAS_CHANGEVIDEOMODEx
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#ifndef SDL_HAS_CHANGEVIDEOMODE
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/* We can't change the video mode without nuking the GL context. If we have
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/* We can't change the video mode without nuking the GL context. If we have
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* a screen, NULL it out, and signal the caller to reload all textures. */
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* a screen, NULL it out, and signal the caller to reload all textures. */
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if(g_screen) {
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if(g_screen) {
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@@ -179,7 +179,7 @@ bool RageDisplay::SetVideoMode( bool windowed, int width, int height, int bpp, i
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SDL_WM_SetCaption("StepMania", "StepMania");
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SDL_WM_SetCaption("StepMania", "StepMania");
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}
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}
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#ifdef SDL_HAS_CHANGEVIDEOMODEx
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#ifdef SDL_HAS_CHANGEVIDEOMODE
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else
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else
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{
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{
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SDL_SM_ChangeVideoMode_OpenGL(g_flags, g_screen, width, height);
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SDL_SM_ChangeVideoMode_OpenGL(g_flags, g_screen, width, height);
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