thread safety
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@@ -37,6 +37,8 @@ void InputFilter::ButtonPressed( DeviceInput di, bool Down )
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m_fSecsHeld[di.device][di.button] = 0;
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m_fSecsHeld[di.device][di.button] = 0;
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InputEventType iet = Down? IET_FIRST_PRESS:IET_RELEASE;
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InputEventType iet = Down? IET_FIRST_PRESS:IET_RELEASE;
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LockMut(queuemutex);
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queue.push_back( InputEvent(di,iet) );
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queue.push_back( InputEvent(di,iet) );
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}
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}
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@@ -51,6 +53,10 @@ void InputFilter::Update(float fDeltaTime)
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{
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{
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INPUTMAN->Update( fDeltaTime );
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INPUTMAN->Update( fDeltaTime );
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/* Make sure that nothing gets inserted while we do this, to prevent
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* things like "key pressed, key release, key repeat". */
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LockMut(queuemutex);
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for( int d=0; d<NUM_INPUT_DEVICES; d++ ) // foreach InputDevice
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for( int d=0; d<NUM_INPUT_DEVICES; d++ ) // foreach InputDevice
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{
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{
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for( int b=0; b < NUM_DEVICE_BUTTONS; b++ ) // foreach button
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for( int b=0; b < NUM_DEVICE_BUTTONS; b++ ) // foreach button
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@@ -77,8 +83,11 @@ void InputFilter::Update(float fDeltaTime)
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iet = IET_SLOW_REPEAT;
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iet = IET_SLOW_REPEAT;
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}
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}
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if( int(fOldHoldTime/fTimeBetweenRepeats) != int(fNewHoldTime/fTimeBetweenRepeats) )
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if( int(fOldHoldTime/fTimeBetweenRepeats) != int(fNewHoldTime/fTimeBetweenRepeats) )
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queue.push_back( InputEvent(InputDevice(d),b,iet) );
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{
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RageTimer now;
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DeviceInput di(InputDevice(d),b,now);
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queue.push_back( InputEvent(di,iet) );
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}
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}
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}
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}
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}
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}
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}
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@@ -97,6 +106,7 @@ float InputFilter::GetSecsHeld( DeviceInput di )
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void InputFilter::GetInputEvents( InputEventArray &array )
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void InputFilter::GetInputEvents( InputEventArray &array )
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{
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{
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LockMut(queuemutex);
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array = queue;
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array = queue;
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queue.clear();
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queue.clear();
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}
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}
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@@ -14,6 +14,7 @@
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*/
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*/
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#include "RageInputDevice.h"
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#include "RageInputDevice.h"
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#include "RageThreads.h"
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const float TIME_BEFORE_SLOW_REPEATS = 0.25f;
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const float TIME_BEFORE_SLOW_REPEATS = 0.25f;
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const float TIME_BEFORE_FAST_REPEATS = 1.5f;
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const float TIME_BEFORE_FAST_REPEATS = 1.5f;
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@@ -41,6 +42,7 @@ class InputFilter
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float m_fSecsHeld[NUM_INPUT_DEVICES][NUM_DEVICE_BUTTONS];
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float m_fSecsHeld[NUM_INPUT_DEVICES][NUM_DEVICE_BUTTONS];
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InputEventArray queue;
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InputEventArray queue;
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RageMutex queuemutex;
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public:
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public:
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void ButtonPressed( DeviceInput di, bool Down );
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void ButtonPressed( DeviceInput di, bool Down );
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