From 5ab5386932c5405e7c4d197efeb4d293863185c7 Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Wed, 22 Nov 2006 06:18:38 +0000 Subject: [PATCH] Minor cleanup. --- stepmania/src/Player.cpp | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index 3e3eb44e55..d14924d354 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -150,21 +150,21 @@ void Player::Init( ScoreKeeper* pPrimaryScoreKeeper, ScoreKeeper* pSecondaryScoreKeeper ) { - GRAY_ARROWS_Y_STANDARD.Load( sType, "ReceptorArrowsYStandard" ); - GRAY_ARROWS_Y_REVERSE.Load( sType, "ReceptorArrowsYReverse" ); - COMBO_X.Load( sType, COMBO_X_NAME, NUM_PLAYERS, 2 ); - COMBO_Y.Load( sType, "ComboY" ); - COMBO_Y_REVERSE.Load( sType, "ComboYReverse" ); - COMBO_CENTERED_ADDY.Load( sType, "ComboCenteredAddY" ); - COMBO_CENTERED_ADDY_REVERSE.Load( sType, "ComboCenteredAddYReverse" ); - ATTACK_DISPLAY_X.Load( sType, ATTACK_DISPLAY_X_NAME, NUM_PLAYERS, 2 ); - ATTACK_DISPLAY_Y.Load( sType, "AttackDisplayY" ); - ATTACK_DISPLAY_Y_REVERSE.Load( sType, "AttackDisplayYReverse" ); - HOLD_JUDGMENT_Y_STANDARD.Load( sType, "HoldJudgmentYStandard" ); - HOLD_JUDGMENT_Y_REVERSE.Load( sType, "HoldJudgmentYReverse" ); - BRIGHT_GHOST_COMBO_THRESHOLD.Load( sType, "BrightGhostComboThreshold" ); - TAP_JUDGMENTS_UNDER_FIELD.Load( sType, "TapJudgmentsUnderField" ); - HOLD_JUDGMENTS_UNDER_FIELD.Load( sType, "HoldJudgmentsUnderField" ); + GRAY_ARROWS_Y_STANDARD.Load( sType, "ReceptorArrowsYStandard" ); + GRAY_ARROWS_Y_REVERSE.Load( sType, "ReceptorArrowsYReverse" ); + COMBO_X.Load( sType, COMBO_X_NAME, NUM_PLAYERS, 2 ); + COMBO_Y.Load( sType, "ComboY" ); + COMBO_Y_REVERSE.Load( sType, "ComboYReverse" ); + COMBO_CENTERED_ADDY.Load( sType, "ComboCenteredAddY" ); + COMBO_CENTERED_ADDY_REVERSE.Load( sType, "ComboCenteredAddYReverse" ); + ATTACK_DISPLAY_X.Load( sType, ATTACK_DISPLAY_X_NAME, NUM_PLAYERS, 2 ); + ATTACK_DISPLAY_Y.Load( sType, "AttackDisplayY" ); + ATTACK_DISPLAY_Y_REVERSE.Load( sType, "AttackDisplayYReverse" ); + HOLD_JUDGMENT_Y_STANDARD.Load( sType, "HoldJudgmentYStandard" ); + HOLD_JUDGMENT_Y_REVERSE.Load( sType, "HoldJudgmentYReverse" ); + BRIGHT_GHOST_COMBO_THRESHOLD.Load( sType, "BrightGhostComboThreshold" ); + TAP_JUDGMENTS_UNDER_FIELD.Load( sType, "TapJudgmentsUnderField" ); + HOLD_JUDGMENTS_UNDER_FIELD.Load( sType, "HoldJudgmentsUnderField" ); DRAW_DISTANCE_AFTER_TARGET_PIXELS.Load( sType, "DrawDistanceAfterTargetsPixels" ); DRAW_DISTANCE_BEFORE_TARGET_PIXELS.Load( sType, "DrawDistanceBeforeTargetsPixels" );