do tween in lua
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function Actor:lyriccommand(side)
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self:settext( self.ctx.LyricText );
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self:stoptweening();
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self:shadowlength(0);
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local Zoom = SCREEN_WIDTH/(self:GetZoomedWidth()+1);
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if( Zoom > 1 ) then Zoom = 1 end
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self:zoomx( Zoom );
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local Color = self.ctx.LyricColor
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local Factor = 1
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if side == "Back" then
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Factor = 0.5
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end
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self:diffuse( {
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Color[1] * Factor,
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Color[2] * Factor,
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Color[3] * Factor,
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Color[4] * Factor } )
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if side == "Front" then
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self:cropright(1);
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else
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self:cropleft(0);
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end
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self:diffusealpha(0);
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self:linear(0.2);
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self:diffusealpha(0.75);
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self:linear(self.ctx.LyricDuration * 0.75);
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if side == "Front" then
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self:cropright(0);
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else
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self:cropleft(1);
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end
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self:sleep(self.ctx.LyricDuration * 0.25);
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self:linear(0.2);
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self:diffusealpha(0);
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end
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-- (c) 2006 Glenn Maynard
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-- All rights reserved.
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--
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-- Permission is hereby granted, free of charge, to any person obtaining a
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-- copy of this software and associated documentation files (the
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-- "Software"), to deal in the Software without restriction, including
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-- without limitation the rights to use, copy, modify, merge, publish,
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-- distribute, and/or sell copies of the Software, and to permit persons to
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-- whom the Software is furnished to do so, provided that the above
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-- copyright notice(s) and this permission notice appear in all copies of
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-- the Software and that both the above copyright notice(s) and this
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-- permission notice appear in supporting documentation.
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--
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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-- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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-- THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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-- INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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-- OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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-- OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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-- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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-- PERFORMANCE OF THIS SOFTWARE.
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