simplify: remove children
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@@ -1,5 +1,4 @@
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local t = Def.ActorFrame {
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local t = Def.ActorFrame {
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children = {
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NOTESKIN:LoadActor( Var "Button", "Hold Explosion" ) .. {
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NOTESKIN:LoadActor( Var "Button", "Hold Explosion" ) .. {
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HoldingOnCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOnCommand");
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HoldingOnCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOnCommand");
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HoldingOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOffCommand");
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HoldingOffCommand=NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOffCommand");
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@@ -34,5 +33,4 @@ local t = Def.ActorFrame {
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HitMineCommand=NOTESKIN:GetMetricA("GhostArrowBright", "HitMineCommand");
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HitMineCommand=NOTESKIN:GetMetricA("GhostArrowBright", "HitMineCommand");
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};
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};
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}
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}
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}
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return t;
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return t;
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@@ -1,5 +1,4 @@
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return Def.ActorFrame {
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return Def.ActorFrame {
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children = {
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LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Ready Receptor") ) .. {
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LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Ready Receptor") ) .. {
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Frame0000=2;
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Frame0000=2;
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Delay0000=1;
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Delay0000=1;
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@@ -22,4 +21,3 @@ return Def.ActorFrame {
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SetCommand=cmd(visible,not GAMESTATE:GetGameplayLeadIn());
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SetCommand=cmd(visible,not GAMESTATE:GetGameplayLeadIn());
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};
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};
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}
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}
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}
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