Per-game theme preference now remembered if value is "default"

This commit is contained in:
Chris Danford
2002-09-29 17:38:07 +00:00
parent ad6c239858
commit 5a43236895
9 changed files with 26 additions and 31 deletions
+2 -2
View File
@@ -160,7 +160,7 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
#include "ScreenEditMenu.h"
#include "ScreenEvaluation.h"
#include "ScreenEz2SelectPlayer.h"
#include "ScreenEz2SelectStyle.h"
#include "ScreenSelectMode.h"
#include "ScreenGameOver.h"
#include "ScreenGameplay.h"
#include "ScreenGraphicOptions.h"
@@ -197,7 +197,7 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
else if( 0==stricmp(sClassName, "ScreenEvaluation") ) return new ScreenEvaluation;
else if( 0==stricmp(sClassName, "ScreenFinalEvaluation") ) return new ScreenFinalEvaluation;
else if( 0==stricmp(sClassName, "ScreenEz2SelectPlayer") ) return new ScreenEz2SelectPlayer;
else if( 0==stricmp(sClassName, "ScreenEz2SelectStyle") ) return new ScreenEz2SelectStyle;
else if( 0==stricmp(sClassName, "ScreenSelectMode") ) return new ScreenSelectMode;
else if( 0==stricmp(sClassName, "ScreenGameOver") ) return new ScreenGameOver;
else if( 0==stricmp(sClassName, "ScreenGameplay") ) return new ScreenGameplay;
else if( 0==stricmp(sClassName, "ScreenGraphicOptions") ) return new ScreenGraphicOptions;