Per-game theme preference now remembered if value is "default"
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@@ -160,7 +160,7 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
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#include "ScreenEditMenu.h"
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#include "ScreenEvaluation.h"
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#include "ScreenEz2SelectPlayer.h"
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#include "ScreenEz2SelectStyle.h"
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#include "ScreenSelectMode.h"
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#include "ScreenGameOver.h"
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#include "ScreenGameplay.h"
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#include "ScreenGraphicOptions.h"
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@@ -197,7 +197,7 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
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else if( 0==stricmp(sClassName, "ScreenEvaluation") ) return new ScreenEvaluation;
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else if( 0==stricmp(sClassName, "ScreenFinalEvaluation") ) return new ScreenFinalEvaluation;
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else if( 0==stricmp(sClassName, "ScreenEz2SelectPlayer") ) return new ScreenEz2SelectPlayer;
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else if( 0==stricmp(sClassName, "ScreenEz2SelectStyle") ) return new ScreenEz2SelectStyle;
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else if( 0==stricmp(sClassName, "ScreenSelectMode") ) return new ScreenSelectMode;
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else if( 0==stricmp(sClassName, "ScreenGameOver") ) return new ScreenGameOver;
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else if( 0==stricmp(sClassName, "ScreenGameplay") ) return new ScreenGameplay;
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else if( 0==stricmp(sClassName, "ScreenGraphicOptions") ) return new ScreenGraphicOptions;
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