load in Init()
This commit is contained in:
@@ -22,9 +22,8 @@
|
||||
|
||||
#define COIN_MODE_CHANGE_SCREEN THEME->GetMetric (m_sName,"CoinModeChangeScreen")
|
||||
|
||||
REGISTER_SCREEN_CLASS( ScreenTitleMenu );
|
||||
ScreenTitleMenu::ScreenTitleMenu( CString sScreenName ) :
|
||||
ScreenSelectMaster( sScreenName )
|
||||
REGISTER_SCREEN_CLASS_NEW( ScreenTitleMenu );
|
||||
ScreenTitleMenu::ScreenTitleMenu()
|
||||
{
|
||||
/* XXX We really need two common calls: 1, something run when exiting from gameplay
|
||||
* (to do this reset), and 2, something run when entering gameplay, to apply default
|
||||
|
||||
Reference in New Issue
Block a user