load in Init()

This commit is contained in:
Glenn Maynard
2006-01-15 19:29:33 +00:00
parent f6ea595c12
commit 5a3f362f5d
13 changed files with 32 additions and 54 deletions
+2 -3
View File
@@ -22,9 +22,8 @@
#define COIN_MODE_CHANGE_SCREEN THEME->GetMetric (m_sName,"CoinModeChangeScreen")
REGISTER_SCREEN_CLASS( ScreenTitleMenu );
ScreenTitleMenu::ScreenTitleMenu( CString sScreenName ) :
ScreenSelectMaster( sScreenName )
REGISTER_SCREEN_CLASS_NEW( ScreenTitleMenu );
ScreenTitleMenu::ScreenTitleMenu()
{
/* XXX We really need two common calls: 1, something run when exiting from gameplay
* (to do this reset), and 2, something run when entering gameplay, to apply default