derive ScreenAttract from ScreenWithMenuElements to get underlay and overlay

This commit is contained in:
Chris Danford
2005-02-27 09:59:38 +00:00
parent 0ee7ec2289
commit 5a3b97c5f2
3 changed files with 9 additions and 21 deletions
+4
View File
@@ -8,6 +8,8 @@
#include "Style.h"
#include "PrefsManager.h"
#include "ScreenManager.h"
#include "GameSoundManager.h"
#include "AnnouncerManager.h"
#define TIMER_SECONDS THEME->GetMetricI(m_sName,"TimerSeconds")
#define TIMER_STEALTH THEME->GetMetricB(m_sName,"TimerStealth")
@@ -107,6 +109,8 @@ void ScreenWithMenuElements::Init()
this->AddChild( &m_Back );
m_In.StartTransitioning();
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo(m_sName) );
}
ScreenWithMenuElements::~ScreenWithMenuElements()