Fix crashes due to rendering nonexistant NOTE_TYPE_48TH and
NOTE_TYPE_64TH.
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@@ -295,6 +295,8 @@ Actor * NoteDisplay::GetTapNoteActor( float fNoteBeat )
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nt = BeatToNoteType( fNoteBeat );
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if( nt == NOTE_TYPE_INVALID )
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nt = NOTE_TYPE_32ND;
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nt = min( nt, (NoteType) (NOTE_COLOR_IMAGES-1) );
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Actor *pActorOut = m_pTapNote[nt];
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SetActiveFrame(
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@@ -338,6 +340,7 @@ Sprite * NoteDisplay::GetHoldTopCapSprite( float fNoteBeat, bool bActive )
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nt = BeatToNoteType( fNoteBeat );
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if( nt == NOTE_TYPE_INVALID )
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nt = NOTE_TYPE_32ND;
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nt = min( nt, (NoteType) (NOTE_COLOR_IMAGES-1) );
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Sprite *pSpriteOut = bActive ? &m_sprHoldTopCapActive[nt] : &m_sprHoldTopCapInactive[nt];
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@@ -358,6 +361,7 @@ Sprite * NoteDisplay::GetHoldBottomCapSprite( float fNoteBeat, bool bActive )
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nt = BeatToNoteType( fNoteBeat );
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if( nt == NOTE_TYPE_INVALID )
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nt = NOTE_TYPE_32ND;
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nt = min( nt, (NoteType) (NOTE_COLOR_IMAGES-1) );
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Sprite *pSpriteOut = bActive ? &m_sprHoldBottomCapActive[nt] : &m_sprHoldBottomCapInactive[nt];
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@@ -379,6 +383,7 @@ Actor* NoteDisplay::GetHoldHeadActor( float fNoteBeat, bool bActive )
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nt = BeatToNoteType( fNoteBeat );
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if( nt == NOTE_TYPE_INVALID )
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nt = NOTE_TYPE_32ND;
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nt = min( nt, (NoteType) (NOTE_COLOR_IMAGES-1) );
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Actor *pActorOut = bActive ? m_pHoldHeadActive[nt] : m_pHoldHeadInactive[nt];
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@@ -399,6 +404,7 @@ Sprite *NoteDisplay::GetHoldBodySprite( float fNoteBeat, bool bActive )
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nt = BeatToNoteType( fNoteBeat );
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if( nt == NOTE_TYPE_INVALID )
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nt = NOTE_TYPE_32ND;
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nt = min( nt, (NoteType) (NOTE_COLOR_IMAGES-1) );
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Sprite *pSpriteOut = bActive ? &m_sprHoldBodyActive[nt] : &m_sprHoldBodyInactive[nt];
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@@ -419,6 +425,7 @@ Actor* NoteDisplay::GetHoldTailActor( float fNoteBeat, bool bActive )
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nt = BeatToNoteType( fNoteBeat );
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if( nt == NOTE_TYPE_INVALID )
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nt = NOTE_TYPE_32ND;
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nt = min( nt, (NoteType) NOTE_COLOR_IMAGES-1 );
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Actor *pActorOut = bActive ? m_pHoldTailActive[nt] : m_pHoldTailInactive[nt];
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