reduce dependencies
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@@ -19,7 +19,6 @@
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#include "Course.h"
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#include "Course.h"
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#include "SongManager.h"
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#include "SongManager.h"
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#include <math.h>
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#include <math.h>
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#include "RageDisplay.h"
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "Notes.h"
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#include "Notes.h"
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#include "GameState.h"
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#include "GameState.h"
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@@ -19,7 +19,6 @@
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#include "Course.h"
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#include "Course.h"
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#include "SongManager.h"
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#include "SongManager.h"
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#include <math.h>
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#include <math.h>
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#include "RageDisplay.h"
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "Notes.h"
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#include "Notes.h"
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#include "GameState.h"
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#include "GameState.h"
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@@ -15,7 +15,6 @@
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#include "RageException.h"
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#include "RageException.h"
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#include "RageTimer.h"
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#include "RageTimer.h"
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#include "GameState.h"
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#include "GameState.h"
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#include "RageDisplay.h"
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#include <math.h>
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#include <math.h>
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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@@ -23,7 +23,6 @@
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#include "RageLog.h"
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#include "RageLog.h"
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#include <math.h>
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#include <math.h>
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "RageDisplay.h"
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#include "NoteFieldPositioning.h"
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#include "NoteFieldPositioning.h"
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@@ -12,7 +12,6 @@
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*/
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*/
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#include "ScreenEz2SelectMusic.h"
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#include "ScreenEz2SelectMusic.h"
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#include "RageDisplay.h"
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#include <math.h>
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#include <math.h>
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#include "SDL.h"
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#include "SDL.h"
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#include "SDL_opengl.h"
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#include "SDL_opengl.h"
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@@ -22,7 +22,6 @@
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#include "GameState.h"
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#include "GameState.h"
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#include "RageSoundManager.h"
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#include "RageSoundManager.h"
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "RageDisplay.h"
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#define NEXT_SCREEN THEME->GetMetric ("ScreenStage","NextScreen")
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#define NEXT_SCREEN THEME->GetMetric ("ScreenStage","NextScreen")
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@@ -568,14 +567,7 @@ void ScreenStage::Update( float fDeltaTime )
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void ScreenStage::DrawPrimitives()
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void ScreenStage::DrawPrimitives()
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{
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{
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//// Enable Zbuffering for the mask in the dance mode
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//if( g_StageType == STAGE_TYPE_MAX )
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// DISPLAY->EnableZBuffer();
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Screen::DrawPrimitives();
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Screen::DrawPrimitives();
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//if( g_StageType == STAGE_TYPE_MAX )
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// DISPLAY->DisableZBuffer();
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}
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}
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void ScreenStage::HandleScreenMessage( const ScreenMessage SM )
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void ScreenStage::HandleScreenMessage( const ScreenMessage SM )
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