This commit is contained in:
Glenn Maynard
2006-08-31 07:05:27 +00:00
parent 1623138ca5
commit 5a121012f8
3 changed files with 9 additions and 9 deletions
+1 -1
View File
@@ -21,7 +21,7 @@ struct msMesh
// OPTIMIZATION: If all verts in a mesh are transformed by the same bone,
// then send the transform to the graphics card for the whole mesh instead
// of transforming each vertex on the CPU;
char nBoneIndex; // -1 = no bone
char m_iBoneIndex; // -1 = no bone
vector<msTriangle> Triangles;
};