Implement CDTitles using culling, so dimming always happens at the
right time.
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@@ -65,7 +65,7 @@ protected:
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Sprite m_sprBannerFrame;
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BPMDisplay m_BPMDisplay;
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Sprite m_sprStage;
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Sprite m_sprCDTitle;
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Sprite m_sprCDTitleFront, m_sprCDTitleBack;
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Sprite m_sprDifficultyFrame[NUM_PLAYERS];
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DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
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Sprite m_AutoGenIcon[NUM_PLAYERS];
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